Armakoir Posted August 21, 2018 Share Posted August 21, 2018 With the news that proficiency modal icons will be modifiable with 2.1 (which means we can visually distinguish between modalities of the same weapon, both during battle and in character creation), I'd like to start brainstorming possibilities for new proficiencies. For right now, I'm leaning towards an Offensive and Defensive option for each weapon. An Exotic option for each weapon -- that is not available to every class or has some other conditions -- would be cool as well. Regardless, I know that proficiencies redux is something players are wanting. If anyone has suggestions I'd be glad to hear them. When I'm at my computer next I'll edit with my own thoughts. 1 My PoE2 Mods: The Class Project | Thrown Weaponry Kits | Informative Proficiency Descriptions Link to comment Share on other sites More sharing options...
kilay Posted August 21, 2018 Share Posted August 21, 2018 Devoted atm is the only subclass where weapon proficiencies matteri think that just starting to set some malus to all weapons used w/o proficiency could be a good first step. 1 Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request Link to comment Share on other sites More sharing options...
Armakoir Posted August 21, 2018 Author Share Posted August 21, 2018 Devoted atm is the only subclass where weapon proficiencies matter i think that just starting to set some malus to all weapons used w/o proficiency could be a good first step. Unarmed Haymaker is the example to use here, but it's located in PT_Racial. Not really sure I want to mod that. Is anyone modding this PT, or know someone who has? My PoE2 Mods: The Class Project | Thrown Weaponry Kits | Informative Proficiency Descriptions Link to comment Share on other sites More sharing options...
kilay Posted August 21, 2018 Share Posted August 21, 2018 Devoted atm is the only subclass where weapon proficiencies matter i think that just starting to set some malus to all weapons used w/o proficiency could be a good first step. Unarmed Haymaker is the example to use here, but it's located in PT_Racial. Not really sure I want to mod that. Is anyone modding this PT, or know someone who has? you can always replace them with another ability that doesn't need this PT . (i'm just talking w/o have seen the bundle so i can also be wrong) Only time i've tried to mod PT_Racial (trying to add a new race) my game was stuck , but on that i'm pretty sure to have wrong something in my bundle (maybe an hardcoded value) Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request Link to comment Share on other sites More sharing options...
Armakoir Posted August 22, 2018 Author Share Posted August 22, 2018 I'm not sure what you mean, kilay. Can you explain? Only the Haymaker is in PT_Racial. The rest of the profs are in their own PT. But haymaker is the only one that is automatically assigned without being chosen and that would be best for the penalty we want. Then, with the prof PT you remove the penalty ability and assign the beneficial ability. 1 My PoE2 Mods: The Class Project | Thrown Weaponry Kits | Informative Proficiency Descriptions Link to comment Share on other sites More sharing options...
kilay Posted August 22, 2018 Share Posted August 22, 2018 (edited) I'm not sure what you mean, kilay. Can you explain? Only the Haymaker is in PT_Racial. The rest of the profs are in their own PT. But haymaker is the only one that is automatically assigned without being chosen and that would be best for the penalty we want. Then, with the prof PT you remove the penalty ability and assign the beneficial ability. Understood , maybe you can just change the Haymaker ability w/o touch the PT , adding new status effects with conditionals scripts Boolean HasAbility(Guid, Guid) like A character doesn't own B ability (weapon proficiency) give it C status effect (e.g. malus on penetration/accuracy/damage with D attacks) Edited August 22, 2018 by kilay Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request Link to comment Share on other sites More sharing options...
Armakoir Posted August 22, 2018 Author Share Posted August 22, 2018 I think that could work. So, instead of automatically applying malice and trying to take it away later, I only apply the status effect conditionally. I'll think on it. My other thought was -- just bite the bullet and make the malice optional/chosen during character creation. But if you don't choose malice the you get an extra weapon proficiency. My PoE2 Mods: The Class Project | Thrown Weaponry Kits | Informative Proficiency Descriptions Link to comment Share on other sites More sharing options...
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