Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

How do you remove Burden of Memory?


  • Please log in to reply
4 replies to this topic

#1
Elizer

Elizer

    (2) Evoker

  • Members
  • 91 posts

I've tried looking it up, and still can't seem to find the answer, if theres a certain duration, has anyone measured it yet? Do you have to complete alot of quests?



#2
Sceptenar

Sceptenar

    (3) Conjurer

  • Members
  • 134 posts
  • Deadfire Backer
  • Fig Backer

I goes away on it's own over time. But it takes a really long time, and you can't sleep or wait until it goes away. I suppose you could try leaving the game on over night or something.



#3
Zap Gun For Hire

Zap Gun For Hire

    (5) Thaumaturgist

  • Members
  • 407 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

Could be wrong here, but I think removing it IS tied to rest.

 

Lots and lots and LOTS of rest.

 

Here's the code for it:

Spoiler

 

And what I think is the most important bit:

                    "DurationType": "Infinite",
                    "Duration": 0,
                    "MaxStackQuantity": 0,
                    "ApplicationBehavior": "UseLongerDurationIfAlreadyApplied",
                    "ApplicationType": "ApplyOnStart",
                    "IntervalRateID": "00000000-0000-0000-0000-000000000000",
                    "StackedChildrenApplyEffects": "false",
                    "ApplicationPrerequisites": {
                        "Conditional": {
                            "Operator": 0,
                            "Components": []
                        }
                    },
                    "TriggerAdjustment": {
                        "TriggerOnEvent": "OnRest",
                        "TriggerOffEvent": "None",
                        "ValidateWithAttackFilter": "false",
                        "ParamValue": 0,
                        "ValueAdjustment": 0,
                        "DurationAdjustment": 0,
                        "ResetTriggerOnEffectTimeout": "false",
                        "MaxTriggerCount": 15,
                        "IgnoreMaxTriggerCount": "false",
                        "RemoveEffectAtMax": "true",
                        "ChanceToTrigger": 0.7
                    } 

If I read that right, and I very strong chance I might not be, there is a 70% chance on rest for a counter to advance.  When 15 counters have been applied, it goes away.

 

Now there might be another counter somewhere else (the two other status effects listed simply go to the -2 might and -2 resolve stat blocks), especially if people have had it go away without rest.  

 

OTOH, maybe someone can try to see what happens when they rest 20 to 25 straight times (that 70% chance makes it more than 15 more than likely) and see what happens. ;)


Edited by Zap Gun For Hire, 13 August 2018 - 04:02 PM.

  • Tick likes this

#4
Elizer

Elizer

    (2) Evoker

  • Members
  • 91 posts

Could be wrong here, but I think removing it IS tied to rest.

 

Lots and lots and LOTS of rest.

 

Here's the code for it:

Spoiler

 

And what I think is the most important bit:

                    "DurationType": "Infinite",
                    "Duration": 0,
                    "MaxStackQuantity": 0,
                    "ApplicationBehavior": "UseLongerDurationIfAlreadyApplied",
                    "ApplicationType": "ApplyOnStart",
                    "IntervalRateID": "00000000-0000-0000-0000-000000000000",
                    "StackedChildrenApplyEffects": "false",
                    "ApplicationPrerequisites": {
                        "Conditional": {
                            "Operator": 0,
                            "Components": []
                        }
                    },
                    "TriggerAdjustment": {
                        "TriggerOnEvent": "OnRest",
                        "TriggerOffEvent": "None",
                        "ValidateWithAttackFilter": "false",
                        "ParamValue": 0,
                        "ValueAdjustment": 0,
                        "DurationAdjustment": 0,
                        "ResetTriggerOnEffectTimeout": "false",
                        "MaxTriggerCount": 15,
                        "IgnoreMaxTriggerCount": "false",
                        "RemoveEffectAtMax": "true",
                        "ChanceToTrigger": 0.7
                    } 

If I read that right, and I very strong chance I might not be, there is a 70% chance on rest for a counter to advance.  When 15 counters have been applied, it goes away.

 

Now there might be another counter somewhere else (the two other status effects listed simply go to the -2 might and -2 resolve stat blocks), especially if people have had it go away without rest.  

 

OTOH, maybe someone can try to see what happens when they rest 20 to 25 straight times (that 70% chance makes it more than 15 more than likely) and see what happens. ;)

 

Wow cool, I think ill try it out, on my next play through, and give an update. I'm having a lot of problems with the berath/Magran challenges, there are just some events that force you to murder the whole town, because you can't escape battle.



#5
kelticfury

kelticfury

    (1) Prestidigitator

  • Members
  • 34 posts

This would be a good one to keep on if it works for the helm with uninterruptable.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users