Teclis23 Posted August 12, 2018 Share Posted August 12, 2018 Its says in the item description +.3 AR for each wound I start combat with 12 wounds but it only gives me +1AR anyone no why this is doing this? thanks Link to comment Share on other sites More sharing options...
grasida Posted August 12, 2018 Share Posted August 12, 2018 You can’t have 12 wounds. The max is 10. Are you sure it isn’t 2 wounds? Link to comment Share on other sites More sharing options...
Teclis23 Posted August 12, 2018 Author Share Posted August 12, 2018 devil caroc breast plate +2 wounds Bracers mortification +2 wounds but that wasnt my question anyway thankyou Link to comment Share on other sites More sharing options...
grasida Posted August 12, 2018 Share Posted August 12, 2018 (edited) Those give mortification, not wounds. What was your question, exactly? Edited August 12, 2018 by grasida Link to comment Share on other sites More sharing options...
mosspit Posted August 12, 2018 Share Posted August 12, 2018 Monks have 2 resources. Mortification (general per-encounter resources) and Wounds (resources generated upon receiving dmg or dealing AA when using Shattered Pillar). Iron Wheel is dependent on Wounds. Link to comment Share on other sites More sharing options...
Boeroer Posted August 12, 2018 Share Posted August 12, 2018 Yes. Don't confuse Mortificaton (non-replenishable resource like Discipline or Guile) with Wounds. Iron Wheel gives you +3 AR and +10 CON with 10 wounds. Mortification as the second resource doesn't matter at all. Shattered Pillars can only have 5 wounds at max! So Iron Wheel/Turning Wheel is not that strong with them. Monk is the only single class with two resource pools - so that can be confusing at first. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
grasida Posted August 12, 2018 Share Posted August 12, 2018 Also worth mentioning, the game sometimes refers to “power pool” resources, like with the DoC breastplate, but the tool top that explains what that means isn’t always available. Power pool resources are typically non-replenishable resources that can be used on any ability. So for a monk that means mortification, but not wounds. Aside from mortification, the other power pool resources are discipline (fighters), guile (rogues), rage (barbarians), zeal (paladins) and bond (rangers). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now