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how does iron wheel work for monk?


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6 replies to this topic

#1
Teclis23

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Its says in the item description +.3 AR for each wound

 

I start combat with 12 wounds but it only gives me +1AR

 

anyone no why this is doing this?

 

thanks



#2
grasida

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You can’t have 12 wounds. The max is 10. Are you sure it isn’t 2 wounds?

#3
Teclis23

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devil caroc breast plate  +2 wounds

Bracers mortification +2 wounds

 

but that wasnt my question anyway thankyou



#4
grasida

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Those give mortification, not wounds.

What was your question, exactly?

Edited by grasida, 11 August 2018 - 11:07 PM.


#5
mosspit

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Monks have 2 resources. Mortification (general per-encounter resources) and Wounds (resources generated upon receiving dmg or dealing AA when using Shattered Pillar).

Iron Wheel is dependent on Wounds.

#6
Boeroer

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Yes. Don't confuse Mortificaton (non-replenishable resource like Discipline or Guile) with Wounds.

Iron Wheel gives you +3 AR and +10 CON with 10 wounds. Mortification as the second resource doesn't matter at all.

Shattered Pillars can only have 5 wounds at max! So Iron Wheel/Turning Wheel is not that strong with them.

Monk is the only single class with two resource pools - so that can be confusing at first.

#7
grasida

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Also worth mentioning, the game sometimes refers to “power pool” resources, like with the DoC breastplate, but the tool top that explains what that means isn’t always available. Power pool resources are typically non-replenishable resources that can be used on any ability. So for a monk that means mortification, but not wounds. Aside from mortification, the other power pool resources are discipline (fighters), guile (rogues), rage (barbarians), zeal (paladins) and bond (rangers).




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