So, after talking with various people on these here forums, I've decided that I want to roll a tanky character for my MC. I have a few reasons for why I want to do this.
A: I felt kind of removed from the action when playing DPS. I'd send Eder and Pallegina in to engage the enemies, and then just kind of run around hitting the squishies while they dealt with the big boss. I like the idea of 'setting' the encounter, as someone here described it. Being the person who grabs the boss's attention, putting pressure on it while my party rallies.
B: I've almost always played "Glass Cannon" melee or ranged DPS in these sorts of games, so tanking presents a new sort of opportunity, I think.
C: I like wearing heavier armor, and I like the idea of a pirate tank. This would be my pro-Principi main, and I like the idea of a heavy armored pirate just cutting swathes across both decks in ship to ship combat.
Now, my first question is... what are some of your favorite tanking builds? The one I've been thinking about using can be found here:
It's a rough draft, but it's my take on a Bleak Walker/Trickster Holy Slayer. I feel like it's pretty versatile and offers a lot of solid melee damage in addition to the Paladin and Trickster's excellent defensive options, but I worry that it might lack the engagements to make a Riposte build worth it in a party context.
I've also heard that Unbroken/Trickster is really good - it has engagements to spare, but I also worry that it might get a little dull. People have also recommended Arcane Knight - it essentially gives all of the Illusion spells that Trickster gets but lacks a lot of the bonus damage from the Rogue.