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Posted (edited)
I'm working on a Wanderer build, and I was wondering if I could get some feedback on the build below. 
 
The main focus is about taking full advantage of the two great things that a Ranger brings to a multiclass: accuracy (crits) and a pet for additional help and more accuracy. Combine this with Swift Flurry & Heartbeat Drumming, and you've got a potentially quick attacker.
 
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Build Idea: The Furry Flurry (name subject to change)
 
Difficulty: PotD, perhaps solo
 
Race: Hearth Orlan for more crits and PER (can go Wild Orlan as well, I suppose, or an Elf)
 
Class: Nalpazca (Svef user for PER bonus, Ripple Sponge against Arcane Dampener users) / Ghost Heart (for no Bonded Grief)
- Animal Companion: I'm thinking the Boar for its healing abilities, but I might also go with the Lion for its faster attacks and good health
 
Culture: White that Wends
 
Background: Your Choice
 
Skill Focus:
- Active: Alchemy (For drugs, poisons, and potions)
- Passive: History (if using Giftbearer's Cloth), otherwise it's up to you
 
Base Attributes: 
- Mig: 10
- Con: 10
- Dex: 10 (9 Base +1 Deadfire Archipelago +2 Berath's Blessing +1 Chameleon's Touch)
- Per: 21
- Int: 10
- Res: 17 (could swap with Int if playing in party) 
 
- Rationale: Want high Perception for crits to activate Heartbeat Drumming/Swift Flurry. Since this build would rely on those skills to gain excellent attack speed, Dexterity is not as important. Since a lot of crits will occur, especially as you increase in level, Might is not as important, either. Resolve is chosen over Intellect because Intellect can be boosted by Duality of Mortal Presence up to 20 at max, and Resolve provides additional defense for this build (which goes 1-handed) as well as providing lower affliction times.
 
 
Preliminary Ability Layout (Essential Stuff Bolded, Good Stuff Underlined, Replacable Stuff Regular Font): 
 
Level 1 - Swift Strikes / Marked Prey
Level 2 - Resilient Companion
Level 3 - Wounding Shot
 
Level 4 - Clarity of Agony / One-Handed Style
Level 5 - Vicious Companion
Level 6 - Protective Companion
 
Level 7 - Torment's Reach / Marked for the Hunt
Level 8 - Accurate Wounding Shot
Level 9 - Swift Flurry
 
Level 10 - Duality of Mortal Presence / Stalker's Link
Level 11 - Thunderous Blows
Level 12 - Predator's Sense
 
Level 13 - Raised Torment / Uncanny Luck
Level 14 - Faithful Companion
Level 15 - Merciless Companion
 
Level 16 - Turning Wheel / Survival of the Fittest
Level 17 - Enervating Blows
Level 18 - Improved Critical
 
Level 19 - Heartbeat Drumming / Tough
Level 20 - Rooting Pain
 
Abilities Rationale:
This setup provides several stat boosts independent of drugs/potions/scrolls, as well as on-crit effects such as attacking again or weakened-on-crit.
In addition, Torment's Reach adds AoE capabilities to this build, which it would otherwise lack in terms of abilities.
 
I made Swift Flurry my only Mortification ability on purpose, as its attack-again effect is central to the theme of this build. In addition, this build is meant to use Wounds thoughtfully, as Turning Wheel provides more damage per wound (plus you can switch to the +CON bonus in emergencies).
 
I considered Clarity of Mind, but given the options and the fact that it would generally be suppressed by Turning Wheel, I decided against it.
 
One could replace some of the skills to add more defensive bonuses, such as Crucible of Suffering, Soul Mirror, Superior Camouflage and Defensive Bond. However, I chose to go with a more offensive approach. One could also substitute 2 abilities near the end for Stunning Blow + Stunning Surge, which might be very useful against low-deflection enemies, such as Nemnok.
 
 
Gear:
- Pet Options
  * Abraham: heal on kill
  * Frau Nils or Nikki: bonus melee accuracy
  * Baby Boar: melee interrupts
  * Trixie: More crits and faster movement
 
Weapons (all One-Handed) Ranking:
1. Stalker's Patience (w/ Mercy Strike upgrade for even more chances to attack again quickly after crits and wounding)
1. Kapana Taga (Champion's Relic, Legendary, and Unblockable upgrades for max accuracy)
1. Squid's Grasp (w/ Rapier Modal for max Accuracy)
1. Rannig's Wrath (w/ Rapier Modal, Superb for max Accuracy)
5. Pukestabber & other accurate weapons w/ on-hit or on-crit effects
6. All other on-hit, on-crit effect 1-handed weapons
 
Armor: Devil of Caroc Breastplate - additional Mortification & Bond is great.
 
Helm: Thaos's Headdress, Fair Favor (when using relevant items in a party), or something w/ + PER or + accuracy, such as the Horns of the Bleak Mother.
 
Belt: Physicker's Belt, perhaps, for the extra healing & alchemy boost.
 
Cloak: Giftbearer's Cloth is a good choice for the additional defense, and especially the extra Quick Item Slot. Other options include Ajamuut's Stalking Cloak for additional PER and a 1-time accuracy boost per encounter from stealth attacks (unless invisibility potions used...), Cloak of Greater Protection, etc.
 
Gloves: Gauntlets of Accuracy (for more accuracy, and thus crits).
 
Rings: Chameleon's Touch (For +1 to PER & DEX) and Kuaru's Prize (for additional PER), or Ring of Focused Flame/Ibis if Turning Wheel ever actually activates their bonuses.
 
Boots: Boots of the Stone are a good choice for MIG Affliction Resistance. Other good choices include the Rakhan Field Boots, Footprints of Ahu Taka (more healing, Dexterity).
 
Amulet: Protective Eothasian Charm for additional PER, may also consider Charm of Bones against Vessels, Elewys's Locket against Spirits, etc.
 
Rationale for Gear: Accuracy & PER are key for this build. Crit effects & +crit damage may also be useful. Of course, some defensive measures are good for survival at times, as well.

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So, any thoughts, feedback, or comments on this idea?
Edited by hansvedic
Posted

Yeah I do not see the point of putting a lot of points into resolve I mean that 7 deflection is not gonna help u. U will be squishy with neither good healing nor good defenses, at least the pet will work as a dmg sponge.

 

Might is actually useful on this build because neither ranger nor monk have much to beef up dmg modifier with.

 

Stalkers Patience is a great weapon and will be good for this build purpose.

 

Nemnok doesn't have low deflection :p

 

Alchemy isn't worth the points anymore. Rather put the points into explosives to help with AoE combat. Lightning Bombs can save ur life

 

I'd definitely get stunning surge ASAP for a crit build.

  • Like 1
Posted (edited)

Yeah I do not see the point of putting a lot of points into resolve I mean that 7 deflection is not gonna help u. U will be squishy with neither good healing nor good defenses, at least the pet will work as a dmg sponge.

 

Might is actually useful on this build because neither ranger nor monk have much to beef up dmg modifier with.

 

Stalkers Patience is a great weapon and will be good for this build purpose.

 

Nemnok doesn't have low deflection :p

 

Alchemy isn't worth the points anymore. Rather put the points into explosives to help with AoE combat. Lightning Bombs can save ur life

 

I'd definitely get stunning surge ASAP for a crit build.

Thanks for the feedback. 

 

Good point about RES, MIG and Rangers, Monks. I may end up making that change...

 

Stalker's Patience is definitely a good weapon for this build, as it adds a chance to immediately recover on top of the chance to immediately attack again provided by Swift Flurry & Heartbeat Drumming.

 

Nemnok doesn't have low deflection anymore? Interesting.

 

Well, if Alchemy isn't that great anymore, I guess I should stick to Drugs & Explosives, like you suggest.

 

I'm still considering when to get Stunning Surge; the -defenses from stun is definitely good. Perhaps it is worth getting that early.

 

EDIT: How would you suggest I get heals with this build, if not through alchemy? Perhaps going Arcana instead of Explosives would be viable? I suppose I could also use the Avenging Storm Scroll/Helm.

Edited by hansvedic
Posted

Arcana is even more useless for healing. Obsidian butchered Arcana and Alchemy instead of fixing them.

 

Heavily relying on potions to do ur healing will get expensive and quite time consuming as they require mother of pearl to be crafted.

 

Healing on a class that does not already come with healing is tricky now sadly. You used to be able to stack healing over time gear and keep a good alchemy score and use whiteleaf and ud be good for most trash fights.

 

In all honesty this build I'd play in a group. If I wanted to take a similar build for solo I'd switch ranger for fighter, you wouldn't crit as often but often enough and you would be able to stay alive too.

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