July 28, 20187 yr Hello, as the title says - Concelhaut's Draining Touch + Spirit of Decay does nothing. To reproduce: pick Spirit of Decay and cast Concelhaut's Draining Touch. Attack an enemy and observe that +1 PEN does NOT get applied. Deadfire Community Patch: Nexus Mods
July 28, 20187 yr https://forums.obsidian.net/topic/103201-111-concelhauts-draining-touch-doesnt-benefit-from-spirit-of-decay/?do=findComment&comment=2077040 Let’s join forces "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
July 28, 20187 yr Author Yeah, I read your bug report and then immediately tested. :D Deadfire Community Patch: Nexus Mods
September 11, 20187 yr Bumpety bump. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
August 30, 20205 yr You can put this in by adding a file in your override with the following code: { "GameDataObjects": [ { "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Concelhauts_Draining_Touch", "ID": "05085c58-119f-49d7-8bc0-ccf138650e44", "Components": [ { "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "KeywordsIDs": [ "ab88e534-596e-4f40-b54e-9dd8b2cab983", "92121659-013a-42d7-9ee7-7eb05fe34a63", "56895011-1aab-4413-827b-51a126c04555" ] } ] }, { "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Concelhauts_Draining_Touch_Summon", "ID": "d12f67f6-ee85-4e4e-a774-7e91281d1822", "Components": [ { "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "KeywordsIDs": [ "ab88e534-596e-4f40-b54e-9dd8b2cab983", "92121659-013a-42d7-9ee7-7eb05fe34a63", "56895011-1aab-4413-827b-51a126c04555" ] } ] }, { "$type": "Game.GameData.AttackMeleeGameData, Assembly-CSharp", "DebugName": "Concelhauts_Draining_Touch_Melee", "ID": "7127e790-06c5-4976-88bc-c107a7dcd48e", "Components": [ { "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "KeywordsIDs": [ "ab88e534-596e-4f40-b54e-9dd8b2cab983", "92121659-013a-42d7-9ee7-7eb05fe34a63", "56895011-1aab-4413-827b-51a126c04555" ] } ] } ] }
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