Armakoir Posted July 23, 2018 Posted July 23, 2018 From those who have been doing new subclasses, what compatibility steps and considerations need to be made as the number of available subclasses expands? My PoE2 Mods: The Class Project | Thrown Weaponry Kits | Informative Proficiency Descriptions
kilay Posted July 23, 2018 Posted July 23, 2018 Never maked new subclasse but AFIK you should know that 1 Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
NocturnalTrance Posted July 23, 2018 Posted July 23, 2018 When making compatible versions for different mods, paste the part they added into the progression table into your progression table. Basically make a common progression table for both mods. "People fear, not death, but having life taken from them. Many waste the life given to them, occupying themselves with things that do not matter. When the end comes, they say they did not have time enough to spend with loved ones, to fulfill dreams, to go on adventures they only talked about... But why should you fear death if you are happy with the life you have led, if you can look back on everything and say, 'Yes, I am content. It is enough.'" ~Wynne, Dragon age Origins
Armakoir Posted July 23, 2018 Author Posted July 23, 2018 Gotcha, much appreciated. o7 My PoE2 Mods: The Class Project | Thrown Weaponry Kits | Informative Proficiency Descriptions
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