Just noticed a couple things with The Red Hand on my current playthrough.
The Double Tap upgrade works on skeletons, despite them being immune to pierce. Think this may be intended as the description doesn't specify damage needs to be dealt, just two consecutive hits.
Secondly, the No Rest for the Wicked (and presumably its upgrades) will not only remain active after a weapon switch (probably intended), but will then start a fresh stack after switching back, without removing the initial stack, as shown in the attached. This could lead to some ludicrous damage buffs, and also to your character being 1 shot, depending on which upgrade you choose. Worth noting that I actually removed the weapon to my inventory, then reequipped it rather than a standard weapon swap.
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thundercleese
Just noticed a couple things with The Red Hand on my current playthrough.
The Double Tap upgrade works on skeletons, despite them being immune to pierce. Think this may be intended as the description doesn't specify damage needs to be dealt, just two consecutive hits.
Secondly, the No Rest for the Wicked (and presumably its upgrades) will not only remain active after a weapon switch (probably intended), but will then start a fresh stack after switching back, without removing the initial stack, as shown in the attached. This could lead to some ludicrous damage buffs, and also to your character being 1 shot, depending on which upgrade you choose. Worth noting that I actually removed the weapon to my inventory, then reequipped it rather than a standard weapon swap.
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