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Posted

I have been messing around with mods..very newb..but I wanted to make a sword the same as the grave calling Sabre but change it to a scimitar instead. Can Anyone can give me some pointers? Thanks in advance.

Posted (edited)
  On 7/11/2018 at 6:16 PM, TT1 said:

There are no scimitars in the game

actually there is one, sasha's singing scimitar, tho it still counts as a sword

 

as for OP:

 

1. star a new mod, by that i mean a new .gamedatabundle file and open it in a text editor

 

2. copy over the item u wish to mod, in this case grave calling

 

3. find the icon and model items for sasha's singing scimitar, copy them and replace the ones in the new file u created in step 2

 

check around the "how to structure a mod" threads to make sure ur mods are properly structured

Edited by TKDancer
  • Like 1
Posted
  On 7/11/2018 at 9:06 PM, TKDancer said:

 

  On 7/11/2018 at 6:16 PM, TT1 said:

There are no scimitars in the game

 

actually there is one, sasha's singing scimitar, tho it still counts as a sword

 

as for OP:

 

1. star a new mod, by that i mean a new .gamedatabundle file and open it in a text editor

 

2. copy over the item u wish to mod, in this case grave calling

 

3. find the icon and model items for sasha's singing scimitar, copy them and replace the ones in the new file u created in step 2

 

check around the "how to structure a mod" threads to make sure ur mods are properly structured

This is not a scimitar, this is just a sword with another icon.

Posted

Anyways I was able to make the change,but am trying to figure out how to add custom item abilities on the item.

Posted

Okay was finally able to semi-customize my swords with affects from other swords. Thanks everyone for all your help.

  • Like 1
Posted (edited)
  On 7/11/2018 at 10:34 PM, TT1 said:

 

  On 7/11/2018 at 9:06 PM, TKDancer said:

 

  On 7/11/2018 at 6:16 PM, TT1 said:

There are no scimitars in the game

actually there is one, sasha's singing scimitar, tho it still counts as a sword

 

as for OP:

 

1. star a new mod, by that i mean a new .gamedatabundle file and open it in a text editor

 

2. copy over the item u wish to mod, in this case grave calling

 

3. find the icon and model items for sasha's singing scimitar, copy them and replace the ones in the new file u created in step 2

 

check around the "how to structure a mod" threads to make sure ur mods are properly structured

This is not a scimitar, this is just a sword with another icon.

 

it literally has the model of a scimitar, not just an icon

 

whats your problem

Edited by TKDancer
Posted
  On 7/14/2018 at 6:08 PM, TKDancer said:

 

  On 7/11/2018 at 10:34 PM, TT1 said:

 

  On 7/11/2018 at 9:06 PM, TKDancer said:

 

  On 7/11/2018 at 6:16 PM, TT1 said:

There are no scimitars in the game

actually there is one, sasha's singing scimitar, tho it still counts as a sword

 

as for OP:

 

1. star a new mod, by that i mean a new .gamedatabundle file and open it in a text editor

 

2. copy over the item u wish to mod, in this case grave calling

 

3. find the icon and model items for sasha's singing scimitar, copy them and replace the ones in the new file u created in step 2

 

check around the "how to structure a mod" threads to make sure ur mods are properly structured

This is not a scimitar, this is just a sword with another icon.

 

it literally has the model of a scimitar, not just an icon

 

whats your problem

 

 

Its just a sword, buddy. All the mechanics are from the sword mechanic.

  • 4 weeks later...
Posted
  On 7/15/2018 at 4:01 PM, TT1 said:

 

Its just a sword, buddy. All the mechanics are from the sword mechanic.

 

still a scimitar, scimitar model, scimitar on the name, game doesnt have a curved sword class, but its a scimitar

Posted (edited)
  On 8/9/2018 at 9:44 PM, TKDancer said:

 

  On 7/15/2018 at 4:01 PM, TT1 said:

 

Its just a sword, buddy. All the mechanics are from the sword mechanic.

 

still a scimitar, scimitar model, scimitar on the name, game doesnt have a curved sword class, but its a scimitar

 

 

things not always look as they should (bundles learn)

Edited by kilay

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