Ansalon Posted July 8, 2018 Posted July 8, 2018 Overview: Hey guys welcome to my Pillars of Eternity 2 min/max item and build guide! Today im going to be showcasing a build which uses the Priest and Paladin subclasses "Priest of Magran and Bleak Walker". This build mixes the best support spells and abilities from Priest/Paladin with their strongest fire based spells to make a strong flexible support. It can reach upto +5 Fire PLs, +2 Resto PLs with +65% healing done. It can work both as a strong frontline tank by equipping Lethandria's Devotion (Shield) in the offhand, or add some more damage by going Sun and Moon which adds + 2 Fire Power levels during the day. It offers a wide variety of AoE fire spells and Flames of Devotion (Shared Flames) will add a substantial dps increase to the rest of your party members. Showcase video Steam Guide Twitch Channel Attributes: The Paladin has pretty good defenses from Deep Faith/Divine Purpose and Aegis of Loyalty removes Int afflictions so dumping Resolve is fine. Might 18 Constitution 13 Dexterity 10 Perception 14 Intellect 20 Resolve 3 Role: Support, Tank, Healer, Buffs Race: Nature Godlike (Head): Wellspring of Life: While under the effects of a Might, Constitution or Dexterity Inspiration, gain +1 Power Level. Level progression: Level 1: Fan of Flames/Holy Power/Flames of Devotion/Lay on Hands Level 2: Deep Faith Level 3: Restore Level 4: Spiritual Weapon/Withdraw/Zealous Aura Level 5: Divine Purpose Level 6: Holy Meditation Level 7: Ray of Fire/Consecrated Ground/Shared Flames Level 8: Aegis of Loyalty Level 9: Combat Focus Level 10: Shining Beacon/Triumph of the Crusaders/Exalted Endurance Level 11: Devotions for the Faithful Level 12: Scion of Flame Level 13: Flame Shield/Revive the Fallen/Practiced Healer Level 14: Searing Seal Level 15: Rapid Casting Level 16: Pillar of Holy Fire/Spiritual Ally/Spell Resistance Level 17: Minor Intercession Level 18: Salvation of Time Level 19: Torrent of Flame/Minor Avatar/Sacred Immolation Level 20: Storm of Holy Fire Skills: Active: Max Athleticism for Second Wind Passive: Max History for The Giftbearer's Cloth Steward of Memories: +5 All Defences except Deflection ( Increases with History skill) Weapon Proficiencies: Flail Axe Sword Medium Shield Pros: +5 Fire Power Levels from items/abilities +2 Restoration Power levels, 65% healing done, +X Health Every Y sec coupled with good healing spells Strong Support: Flames of Devotion (Shared Flames), Buffs/Heals/Revive Good Item/Classes Synergy Decent AoE damage from a support Flexible All Rounder Cons: Very Reliant on other team members to utilize the party buffs Jack of All Trades Master of None More likely to get interrupted then a backliner (Has 2 Stacks of Concentration though) Beeing a Priest/Paladin limits conversation options if you want to max favored dispositions (Aggressive, Cruel, Clever)- Sun and Moon only good during the day Equipment/Gear Weapons: Main hand: Magran's Favor: Fiery Core: +2 All Fire Power Levels Off hand 1: Sun and Moon: During the day, wielder receives +2 Power Levels for Fire attacks. Off hand 2: Lethandria's Devotion (Shield): Sheltering Light Aura: Allies within 2.5m regain 3 Health per 6s, +5 All defenses except Deflection. Captivating Crystal: Recieving Crits from melee attacks has a 50% chance to cause confused on attackers (upgrades to charmed on crit) Alternatively you can pick up Nourishing Light (+1 Health every 3 sec at night) instead of Sheltering Light and use Lethandria's Devotion at night and Sun and Moon during the day. Off Hand 3: Griffin's Blade: Hound's Courage: 10% Damage with Spells, + 5 Will. Alternative til Sun and Moon during night. Equipment: Helm - Nature Godlike (Head): Wellspring of Life: While under the effects of a Might, Constitution or Dexterity Inspiration, gain +1 Power Level. Helm 2 - (If not going Nature Godlike) Rekvu's Fractured Casque Immortal Will: Grants Immortal Will (wearer is immune to interrupts while injured) Neck 1 - Heart-Chime Amulet: Nature's Shelter (Nature Godlike Only): Only take 85% Damge when Flanked or suffering from Body Afflictions Neck 2- Bone Setter's Torc: Anatomist: +15% Healing done, 10% of Hits converted to Crits with weapons Chest - Hearth Defender's Scale: Family Bond (Aura): (On Companions) +1 Armor +4 To all defenses (except deflection) if Postive Relationship, +2 Armor +8 To all defenses (except deflection) if Very Positive Chest 2 - Furrante's Breastplate: Vigilance (Grants Concentration at start of combat). Vigorous Protector (Aura): Allies takes 10% less dmg wearer takes 10% more dmg. Love of Life (Aura). Increases healing done to all nearby party members by 10%. Ring 1 - Ring of Focused Flame Focused Flame: +10 Accuracy with fire attacks Ring 2 - Halgot's Warmth Warmth: +1 Priest Restoration power level Burn-Proofed: +2 Burn Armor Rating Boots - Footprints of Ahu Taka Divine Inspiration: +1 Casts with Level 2 Priest Spells Graceful Motion: +2 Dexterity Path of Mercy: +15% Healing done Belt 1 - Physicker's Belt: Healer's Touch: +10% Healing done, +1 Alchemy Belt 2 - The Maker's Own Power: Reforge the flesh; The wearer transforms into a stationary pillar of steel, reducing incoming damage and restoring health Gloves - Woedica's Strangling Grasp Strength of the Oathbound: +2 Might Choking Vengeance: Grants Garrote Twice Burned: +3 Burn Armor Rating Cloak - The Giftbearer's Cloth Steward of Memories: +5 All Defences except Deflection ( Increases with History skill) Pet - Pet - Nalvi (Dog): Reduce recover Penalty for armor (varies by type) - Party Wide Consumables: Potion Of Ascension (+2 All PL's) Coral Snuff (15% action speed, +5 Deflection, +5 Reflex) Core Abilities: Flames of Devotion (Shared Flames): Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack. (Bleak Walkers) - Flames darken and apply the Sickened Affliction. (Shared Flames) - Nearby allies receive a smaller version of the flames' effect. Storm of Holy Fire: A terrible rain of fire falls in the area of effect, repeatedly inflicting Burn damage on all in the area of effect. Minor Avatar: The priest gains a supernatural glow as he or she is infused with power. As a minor avatar of their deity, the priest gains bonuses in all Attributes, Health, and weapon damage. Holy Radiance: Creates a field of holy energy around the priest, dealing Burn damage and applying Shaken to any vessels in the vicinity while regenerating a modest amount of Health for allies. The power of a priest's Holy Radiance is modified by how well his or her Reputations align with the preferred behaviors of his or her faith. Lay on Hands: Fueled solely by belief, the paladin is able to heal with the touch of his or her hands, recovering a substantial amount of Health for the paladin or an ally within range. Zealous Aura (Exalted Endurance): Fills the paladin and his or her allies with unshakable confidence, increasing their Armor Rating. (Exalted Endurance) - Now also provides allies with a constant regenerative effect. Aegis of Loyalty: The paladin's melee attacks remove Charmed, Confused, and Dominated Afflictions from party members. Scion of Flame: +1 Penetration with Fire attacks Sacred Immolation The paladin focuses their faith and self-immolates in blue flame. Each time the spell pulses, enemies in the immediate area take Burn damage, while the paladin will receive a portion of their total health in Raw Damage. (This damage can kill the paladin Revive the Fallen Grants fallen friends a second chance, reviving unconscious allies in the area of effect and restoring a small amount of their Health. 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now