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Odd dispositon tag in Neketaka encounter event with Dawnstar from Hasongo

Featured Replies

hxPPYPG.jpg

 

Answer no. 4 doesn't seem "benevolent" at all, and beside it we have one already.

Edited by Wormerine

Yeah, it probably got the wrong reference call, this is from re_si_city_dawnstar_laetharn.conversationbundle:

{
        "$type": "OEIFormats.FlowCharts.Conversations.PlayerResponseNode, OEIFormats",
        "NotSkippable": false,
        "IsQuestionNode": false,
        "HideSpeaker": false,
        "IsTempText": false,
        "PlayVOAs3DSound": false,
        "PlayType": 0,
        "Persistence": 3,
        "NoPlayRandomWeight": 0,
        "VOPositioning": 0,
        "DisplayType": 1,
        "NodeID": 70,
        "ContainerNodeID": -1,
        "Links": [
        {
            "$type": "OEIFormats.FlowCharts.Conversations.DialogueLink, OEIFormats",
            "RandomWeight": 1,
            "PlayQuestionNodeVO": true,
            "QuestionNodeTextDisplay": 0,
            "FromNodeID": 70,
            "ToNodeID": 71,
            "PointsToGhost": false,
            "Conditionals": {
            "Operator": 0,
            "Components": []
            },
            "ClassExtender": {
            "ExtendedProperties": []
            }
        }
        ],
        "ClassExtender": {
        "ExtendedProperties": [
            "SpeakerAnimation,0",
            "ListenerAnimation,0",
            "DoNotClearText,False",
            "FocusedSpeaker,",
            "VOEventOverride,None"
        ]
        },
        "Conditionals": {
        "Operator": 0,
        "Components": []
        },
        "OnEnterScripts": [
        {
            "Data": {
            "FullName": "Void DispositionAddPoints(Guid, Guid)",
            "Parameters": [
                "6d4a08e8-3b00-4abc-b786-ec051f0f3b8a",
                "54772c0d-cf3f-4589-8cab-9f3601d575c2"
            ],
            "Flags": "",
            "UnrealCall": "",
            "FunctionHash": 1769062230,
            "ParameterHash": -1500557251
            },
            "Conditional": {
            "Operator": 0,
            "Components": []
            }
        }
        ],
        "OnExitScripts": [],
        "OnUpdateScripts": []
}

The 6d4a08e8-3b00-4abc-b786-ec051f0f3b8a ID leads to:

{
        "$type": "Game.GameData.DispositionGameData, Assembly-CSharp",
        "DebugName": "BenevolentDisposition",
        "ID": "6d4a08e8-3b00-4abc-b786-ec051f0f3b8a",
        "Components": [{
            "$type": "Game.GameData.DispositionComponent, Assembly-CSharp",
            "DisplayName": 37,
            "Description": -1,
            "Ranks": ["4", "12", "25", "45"],
            "Icon": "gui/icons/gamesystems/benevolent_l.png",
            "CircularIcon": "gui/icons/gamesystems/repicon_benevolent.png"
        }
        ]
}

Also, there's a spelling error in ID 5 (re_si_city_dawnstar_laetharn.stringtable):

<Entry>
    <ID>5</ID>
    <DefaultText>"You. You're the one what saw the miracle. When Eothas rose at Caed Nua." Awe and conviction quiver in his voice.</DefaultText>
    <FemaleText />
</Entry>

> "You're the one what saw the miracle."

 

I think that "w" should be a "t", no?

Edited by Spherical

Editor and Designer
Enhanced User Interface
Nexus Mods | Steam Workshop

If you watch Pirates of the Caribbean you'll notice Captain Jack Sparrow talks like that too ^^

Ugh, do I have to?

Editor and Designer
Enhanced User Interface
Nexus Mods | Steam Workshop

 

No. If we don’t have the key, we can’t open whatever we don’t have that it unlocks. So what purpose would be served in finding whatever need be unlocked, which we don’t have, without first having found the key what unlocks it?

 

Huh, TIL I guess! I had no idea you could spell it like that - then again I'm not a native speaker.

Editor and Designer
Enhanced User Interface
Nexus Mods | Steam Workshop

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