June 29, 20187 yr Basically what it says on the tin -- I'd love to be able to set the game to automatically pause when one of my characters is is dle, as that is never a good thing.
June 29, 20187 yr I use 'pause on ability end' and 'pause on enemy killed', which becomes roughly 'pause on idle', although I'm sure there's some edgecase exception.
June 29, 20187 yr I asked for this back in PoE1 and I would still like it now. PoE's iteration of RTwP already looks a lot like an ATB system, and this would allow it to basically function as such. Really, the only reason I can think of not to have it is that the game might have a hard time detecting idleness. Which might be the case, mind - I'd love to hear a dev/modder/etc answer if it is. I use 'pause on ability end' and 'pause on enemy killed', which becomes roughly 'pause on idle', although I'm sure there's some edgecase exception. Off the top of my head, it would help a lot with in-combat movement, effects that remove your character's target, the expiration of conditions that prevent your characters from taking actions. It would also, hopefully, solve the somewhat awkward timing of the "pause on ability end" option. If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
July 2, 20187 yr Author I asked for this back in PoE1 and I would still like it now. PoE's iteration of RTwP already looks a lot like an ATB system, and this would allow it to basically function as such. Really, the only reason I can think of not to have it is that the game might have a hard time detecting idleness. Which might be the case, mind - I'd love to hear a dev/modder/etc answer if it is. I think the game already kind of tracks this, as idle characters get the [...] icon above them.
July 2, 20187 yr I would like to have an auto pause when critically hit, at the moment there's only on hit.
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