Ideally this option should be comparable to spamming full speed until you can board. I'm going to assume that is Obsidian's ambition so I'll hold back on the nerdrage for now. ;p
I loaded an old save and took a voyager with a badass crew to challenge Fyrgist. Here's the prediction for using the charge option (which turned out to be correct, too):
19-38 Hull
6-19 Sails
1-3 Crew
But the average of 10 "manual" (full speed spam) charges is:
9.9 Hull
3.8 Sails
0.6 Crew
As you can see, the averages are below the predicted minimums. It might be the change didn't apply to my old save so I'll test again on a pure beta playthrough. But I'd still like to see the science of others.
I should also point out that charging with voyagers is generally painless because you close the distance so fast that most ships only get to fire once, and they have big time problems hitting you. Misses are more common than hits.
And you know, just my own attitude here, but as long as there's guaranteed crew damage I'm not pressing the charge button. Ship damage is much easier to recover from, unless you just wanna sail to port in which case they're all easy.
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omgFIREBALLS
Ideally this option should be comparable to spamming full speed until you can board. I'm going to assume that is Obsidian's ambition so I'll hold back on the nerdrage for now. ;p
I loaded an old save and took a voyager with a badass crew to challenge Fyrgist. Here's the prediction for using the charge option (which turned out to be correct, too):
19-38 Hull
6-19 Sails
1-3 Crew
But the average of 10 "manual" (full speed spam) charges is:
9.9 Hull
3.8 Sails
0.6 Crew
As you can see, the averages are below the predicted minimums. It might be the change didn't apply to my old save so I'll test again on a pure beta playthrough. But I'd still like to see the science of others.
I should also point out that charging with voyagers is generally painless because you close the distance so fast that most ships only get to fire once, and they have big time problems hitting you. Misses are more common than hits.
And you know, just my own attitude here, but as long as there's guaranteed crew damage I'm not pressing the charge button. Ship damage is much easier to recover from, unless you just wanna sail to port in which case they're all easy.
My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.
Deadfire skill check catalogue right here!
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