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Featured Replies

Example: a weapon that summon a enemy shadow when killing an kith?

Had a quick go

 

Switching some flags on Dead Parrot picked a fight with some innocent then in combat did a summon

 

He showed up and stood around looking stupid until I attacked him then he went red and fought back

 

Then, of course, went poof a little later as I didn't change the timer on him.

 

Switching off IsCombatOnly was a bust too as he just fizzled.

 

The thing, of course, is that Summon is meant to help you.

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

Was "TeamType":"JoinParty" in the code?

Yep - changed it to PrefabTeam (and he went neutral)

 

Options...

 

"TeamType": "JoinParty",
"TeamType": "JoinTeam",
"TeamType": "PrefabTeam",

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

Maybe summon linked to a very slighty delayed 0 (or 1) damage attack on the prefabteam option?  Should work even if a bit clumsy.

  • Author

I tried all options in TeamType, but no success.

use

"SummonCopyOfSelf": "true"

 

on the shadow summon attack

Edited by kilay

that is what happened (i found it by chance) on my figurine if i just change

 

"SummonCopyOfSelf": "false"

 

to

 

"SummonCopyOfSelf": "true"

 

in the Ability_AttackSummon

 

 

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