There's an area in the Engwithan Digsite with a number of explosive barrels and enemies around them. I had Aloth fireball the barrels and it killed the enemies nearby, but one Brine Imp was still up and attacking. It could not be targeted or damaged by AoE spells, and the party members would not attack it with AI enabled. It was somehow dead but still attacking. I had to reload my save and do the fight again.
The party order being randomly reversed bug is still present.
In some situations Second Wind was doing nothing ("Character activates Second Wind" in the log, but nothing after that and no healing occurs).
Quest log difficulty indicators are not working correctly. Playing on Veteran with Level scaling (up only) enabled. The quests in The Hanging Sepulchers were showing no skulls in the quest log, but all enemies inside were three red skulls.
In one instance I was unable to move the ship on the overworld map by clicking. I could only move using the locations list until I restarted the game.
There's a patch of ground behind Cotta in Queen's Berth (when doing the Shipwright's Plight quest, where the priest stands) that is not walkable by members of your party . This made it impossible to attack the priest in melee; I had to line-of-sight pull him around the corner.
Question
Rehevkor
There's an area in the Engwithan Digsite with a number of explosive barrels and enemies around them. I had Aloth fireball the barrels and it killed the enemies nearby, but one Brine Imp was still up and attacking. It could not be targeted or damaged by AoE spells, and the party members would not attack it with AI enabled. It was somehow dead but still attacking. I had to reload my save and do the fight again.
The party order being randomly reversed bug is still present.
In some situations Second Wind was doing nothing ("Character activates Second Wind" in the log, but nothing after that and no healing occurs).
Quest log difficulty indicators are not working correctly. Playing on Veteran with Level scaling (up only) enabled. The quests in The Hanging Sepulchers were showing no skulls in the quest log, but all enemies inside were three red skulls.
In one instance I was unable to move the ship on the overworld map by clicking. I could only move using the locations list until I restarted the game.
There's a patch of ground behind Cotta in Queen's Berth (when doing the Shipwright's Plight quest, where the priest stands) that is not walkable by members of your party . This made it impossible to attack the priest in melee; I had to line-of-sight pull him around the corner.
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