Valerius.Publius Posted June 3, 2018 Posted June 3, 2018 (edited) During the game process, I found the "Emotional" enchantment from the "talk sword" Modwyr never work as its description said. Is any possible for this bug get fixed by Obsidian in official 1.10 Patch? However, I tried re-edited the itemmod slot from gamadatabudle file and create an override mod; yet, after I remove the SEDisplay itemmod from Modwyr and directly adding the status-effect ID form "ModwyrBurnProc", which i set tigger condition start when player HP above 50% and stop below; Vise Versa for "ModwyrFreezeProc". But this way did not work out...... (Figure form none-modded Modwyr attack) Edited June 4, 2018 by Valerius.Publius
0 adragojlovic Posted June 5, 2018 Posted June 5, 2018 Greetings, And thank you for taking the time and reporting this issue to us we've added it to our data-base and will have our Dev team investigate this further. Cheers.
0 jlee Posted July 16, 2018 Posted July 16, 2018 Hi Vaerlius.Publius, I just wanted to follow up and ask you if you could provide us with your save file and output log for the Modwyr enchantment not working properly. Output log: \Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data Save File: %USERPROFILE%\Saved Games\Pillars of Eternity II Thanks!
Question
Valerius.Publius
During the game process, I found the "Emotional" enchantment from the "talk sword" Modwyr never work as its description said.
Is any possible for this bug get fixed by Obsidian in official 1.10 Patch?
However, I tried re-edited the itemmod slot from gamadatabudle file and create an override mod; yet, after I remove the SEDisplay itemmod from Modwyr
and directly adding the status-effect ID form "ModwyrBurnProc", which i set tigger condition start when player HP above 50% and stop below; Vise Versa
for "ModwyrFreezeProc". But this way did not work out......
(Figure form none-modded Modwyr attack)
Edited by Valerius.Publius
3 answers to this question
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