Valerius.Publius Posted June 3, 2018 Share Posted June 3, 2018 (edited) During the game process, I found the "Emotional" enchantment from the "talk sword" Modwyr never work as its description said. Is any possible for this bug get fixed by Obsidian in official 1.10 Patch? However, I tried re-edited the itemmod slot from gamadatabudle file and create an override mod; yet, after I remove the SEDisplay itemmod from Modwyr and directly adding the status-effect ID form "ModwyrBurnProc", which i set tigger condition start when player HP above 50% and stop below; Vise Versa for "ModwyrFreezeProc". But this way did not work out...... (Figure form none-modded Modwyr attack) Edited June 4, 2018 by Valerius.Publius Link to comment Share on other sites More sharing options...
0 adragojlovic Posted June 5, 2018 Share Posted June 5, 2018 Greetings, And thank you for taking the time and reporting this issue to us we've added it to our data-base and will have our Dev team investigate this further. Cheers. Link to comment Share on other sites More sharing options...
0 jlee Posted July 16, 2018 Share Posted July 16, 2018 Hi Vaerlius.Publius, I just wanted to follow up and ask you if you could provide us with your save file and output log for the Modwyr enchantment not working properly. Output log: \Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data Save File: %USERPROFILE%\Saved Games\Pillars of Eternity II Thanks! Link to comment Share on other sites More sharing options...
0 janw Posted May 28, 2020 Share Posted May 28, 2020 Amazingly this was never fixed. Link to comment Share on other sites More sharing options...
Question
Valerius.Publius
During the game process, I found the "Emotional" enchantment from the "talk sword" Modwyr never work as its description said.
Is any possible for this bug get fixed by Obsidian in official 1.10 Patch?
However, I tried re-edited the itemmod slot from gamadatabudle file and create an override mod; yet, after I remove the SEDisplay itemmod from Modwyr
and directly adding the status-effect ID form "ModwyrBurnProc", which i set tigger condition start when player HP above 50% and stop below; Vise Versa
for "ModwyrFreezeProc". But this way did not work out......
(Figure form none-modded Modwyr attack)
Edited by Valerius.Publius
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