May 27, 20187 yr I created a custom behavior tree for Xoti for using several AoE effects, but even after saving it, the priority gets reset to None for a number of skills. Similarly, simply moving or adding additional conditions will reset a bunch of skills to None. Random savegame with Xoti: https://drive.google.com/open?id=12DwE2ksUFH1TmAxndwlHGaq1zXKy9c0E Open editor, select the custom behavior for xoti and change several of the none priorities to greatest number of enemies/allies. Then add a new condition or move a condition around to see it. Or simply save and reopen editor. Edited May 27, 20187 yr by PX1player
June 20, 20187 yr Hi PX1Player, Thanks for the post! We should have these behaviors fixed for our latest patch 1.1. Regards, -Caleb I like big bugs and I cannot lie...
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