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[CLASS BUILD] The Transcendent


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#1
Climhazzard

Climhazzard

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Build: The Transcendent

Classes: Nalpazca/SoulBlade

Alternate Classes:  Any monk except shattered pillar, who can't generate wounds with scepter

Description: A midline skirmisher that can debuff and charm enemies

Difficulty: POTD

Solo:  Not intended for solo

 

This build is an evolution of the Flagellant https://forums.obsid...the-flagellant/ which never really got fleshed out.  The idea here is to take advantage of the fact you can dual wield a ranged weapon with a melee weapon in this game and still get the dual wield bonus with each weapon, in particular you will want to offhand a scepter (The keybreak scepter).  Now normally dual wielding a melee weapon with a ranged weapon is a downside because it doesn't take advantage of both weapons for full attacks, however with the Transcendent this isn't a problem at all because all available wound spenders and your soul annihilation attack are primary attacks.  The reason you want to use a scepter is because the modal slightly damages you when attacking which lets you build up wounds that you can use to unload your monk abilities.  It's honestly one of the best weapon modals, the self damage is pretty small, and you can get this build up to 17 penetration with scepters, lol.  Unfortunately there are few good scepters and you can get the best one for this build when you meet Aloth... 

 

EDIT:  Thunderous blows and destructive channeling do not stack, you can only reach 15 penetration using a scepter.

 

The result is a character that can quickly float between melee and ranged attacks while building up resources for both cipher and monk abilities.  Disclaimer: There are no real gimmicks here, you won't be super OP but you will be nearly as strong as a single class monk while having the ability to debuff and charm your foes, though once you get body attunement and borrowed instinct you become significantly tougher than a single class monk.  Unfortunately by that point in the game toughness doesn't have a lot of value.

 

Now, onto the details. Quick disclaimer, I decided to copy the format of the recently posted "Lady of Pain" for maximum readability, sue me.

 

 

Race-Background-Culture

 

 

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Attributes

 

 

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Class

 

 

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Equipment

 

 

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Abilities

 

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AI:  WIP

 

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Screenshots

 

Spoiler

Edited by Climhazzard, 04 June 2018 - 04:44 PM.

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#2
Climhazzard

Climhazzard

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Alright, finally finished, mostly.  I'll add a few more abilities into the AI portion once I get the kinks worked out.  And possibly more screenshots.  

 

The worst part about this build is forgetting to keep the scepter modal turned on, because it turns off from leveling or upgrading.


Edited by Climhazzard, 24 May 2018 - 09:55 PM.


#3
Frog Man

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Haven’t seen a build yet with a dual wield range/melee! Nice work Clim

#4
Witcher

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Would it work with dual blunderbuss or dual unarmed?



#5
Climhazzard

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Dual unarmed is fine, shattered pillar would be viable in that case as well.  But dual ranged weapons would prevent the use of soul annihilation and most monk abilities, so it's not the best build for dual blunderbuss. 



#6
Climhazzard

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Quick 1.1 update for this build.  Few key components were nerfed, making it somewhat questionable, and certainly not the most optimal.  I'm somewhat bitter about that considering it didn't use anything I thought was OP, except perhaps body attunement...

 

So first off, the scepter component was heavily nerfed.  The keybreak scepter no longer bounces, it now shares an on hit effect (fear kith on crit) with one of the other unique scepters.  Like seriously, there's 3 unique scepters and you couldn't even give it a bonus one of the other two didn't have...  Anyhow, because there are now no longer any dps scepters in the game, the ranged component of this build is just a novelty.  You'll want to spend more time in melee than not, and just use the scepter when you need the high penetration to do damage.  Here's to hoping the expansions will add in a good scepter or two (that don't share bonuses with scepters already in game!).

 

Next up, Soul annihilation was nerfed hard, like really hard.  You can see from my screenshots that it did good damage before, you can forget that now.  If you get a triple digit soul annihilation now you better screenshot it so someone can give you a prize.  Spending Focus on this as opposed to just charming more enemies instead is now kind of questionable.  

 

Luckily Transcendent suffering + Draining whip is still a good combination for doing good damage and gaining plenty of focus, so the build is still intact, it's just a bit shakier than it was before.  I think the soul annihilation nerf was a big joke, considering the powergamers around here found that using 1 resource full attacks with a damage bonus was generally better, like Flames of Devotion, and none of those were nerfed...

 

Well, whatever.  Might be better off going ascendant now, but I'm not sure.  Here's to hoping for some future cipher love and a scepter that actually synergizes with monks.






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