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I don't think it's a great combination. It's doable, but the classes don't play off of each other especially well and I think you'll find yourself more pigeonholed than if you paired either with a martial class.

 

Ciphers tend to pair best with martial classes because they need weapon attacks to generate resources, and their soul whip passive increases weapon damage. The only weapon damage druids really get is from spiritshift (they lack the self buffs of other casters), so that's where the main synergy is. The animist subclass can only shift once for a normal duration, the lifegiver gets some stiff penalties when it ends so they want to be careful about using it, the shifter subclass doesn't allow spellcasting while shifted (all cipher abilites count as spells, but maybe your build doesn't care about casting them and just wants the damage boost from soul whip), and the fury subclass can extend its spiritshift duration when it kills things (it's ranged though so i don't think it works with the soul blade, and be careful of running out of spiritshift from slow casting spells as well).

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Is that anywhere close to a good multi class? Why and why not? Thanks for replies :)

Not really.

Ciphers like selfish martial class to beat enemies with. If class has burst that is even better.

You want load focus fast (either on Acendant or SoulBlade) cast powerful power, and repeat.

Pladin Bleak Waker, Rogue Assasin (or nosub) are probably the best.

But other martial also work, just take it longer to beat down.

Casters dont work well, since spells do not generate focus.

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No, caster + cipher is generally a bad combination because ciphers fuel their resource through weapon attacks and not spells. The Cipher part of the class ends up not doing much for you if you're spending your time spell slinging and not building focus and using powers. Combat only takes so much time and you won't have enough to make enough use of weapon attacks, spells, and Cipher powers. Druids have some melee buff spells and shapeshifting but it's hardly bringing you comparable benefits as Rogue, Fighter, Paladin,Ranger, or Barbarian all of which improve your weapon attacks much more substantially with strong passives and abilities that count as weapon attacks.

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