Cyrus_Blackfeather Posted May 22, 2018 Posted May 22, 2018 So, I made a Ravager, and I'm loving the high damage it gives, but I'm definitely hurting as far as traps and certain dialogue checks go. I have average Perception and high Dexterity, but I was wondering if it might be better to go for average Dexterity and high Perception, since I plan on wearing armour with less recovery time. Would 15 or 16 Perception be enough for most dialogues/traps, or am I better off sticking with high Dexterity and using food and items to get the Perception I need?
Dorftek Posted May 22, 2018 Posted May 22, 2018 I'd go high dex and high per. Low res and lowish might and medium con.
Cyrus_Blackfeather Posted May 22, 2018 Author Posted May 22, 2018 Hmm. So maybe 12/14/15/15/10/9 before racial bonuses? Or is that too conservative?
Cyrus_Blackfeather Posted May 22, 2018 Author Posted May 22, 2018 I'm a Helwalker, so in-combat Might shouldn't be a big problem. Plus there seem to be more items that give might than give Perception.
Dorftek Posted May 22, 2018 Posted May 22, 2018 Does Tenacious inspiration stack with the helwalker might buff BTW? Also if you intend on sitting on your wounds instead of spending them you will have another 10int right there from monk modal. Honestly I haven't played Helwalker so I don't know how squishy u get but on my Berserker/Drugmonk I dumped res all the way and might to 10 and he is trainwrecking on solo Veteran currently on lvl 11. In fights I'm at 30Int with two area of effect rings heh. I try to keep my armour rating really high to compensate, using devil of carocs armour and potions to absorb blows.
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