PreacherJayne Posted May 22, 2018 Share Posted May 22, 2018 I have a mod that enables the player to always flee when confronted by a ship (or when encountering a ship and choosing to retreat). It works by modifying re_si_ship_combat.conversationbundle. When I modify the conversation file directly, it works fine. When I place it in Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\override\always_retreat\re_si_ship_combat.conversationbundle, it doesn't for some reason. Does the override path not apply to conversationbundles? Link to comment Share on other sites More sharing options...
aweigh0101 Posted May 22, 2018 Share Posted May 22, 2018 For text changes (like yours) you need to include the folder structure which I think is exported>language etc. Don't know if you need to begin with an 'exported' folder inside Override, or if you need to begin with the PoE2_Data folder. I'd just begin with the Data one, make an exported one inside, then a language one inside that one and then one called EN in that one and inside EN one called-- etc, etc, you get it.For exported>design's databundle files there's no need to keep a structure: just drop the files directly in there. (inside override). Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 22, 2018 Author Share Posted May 22, 2018 Ahhh, I thought that applied only to stringtables. I'll try it out. Link to comment Share on other sites More sharing options...
BMac Posted May 22, 2018 Share Posted May 22, 2018 I took a look and it looks like override conversations do need to have a particular path. It isn't the same as the stringtables, though. You can find the path in the "Filename" property in the conversation file you're overriding. This path is relative to the override folder. So re_si_ship_combat needs to appear at override/Conversations/RE_Scripted_Interactions/re_si_ship_combat.conversation. I'll add a note in the pinned thread. This is a bit weird because you can't put these files in a mod-specific subfolder. We might be able to change this later. 2 Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 22, 2018 Author Share Posted May 22, 2018 Oh sweet, I saw that in the code but wasn't 100% that would work. Thanks for checking! Link to comment Share on other sites More sharing options...
peardox Posted June 23, 2018 Share Posted June 23, 2018 The described solution is not working with 1.1 / 1.1.1 OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
kilay Posted June 23, 2018 Share Posted June 23, 2018 (edited) EDIT: mistake Edited June 23, 2018 by kilay Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now