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Crash on Loading Queen's Berth



I have currently come to a complete halt in my playtrough due to not being able to visit Queen's Berth.

I have run trough that area multiple times, but today when I loaded my savegame I would consistently crash few seconds after loading the zone.

I have had a good 50 hours played so far.


I have attached the output log and the DxDiag.txt system specs.

Output log does have an interesting unhandled error:

ArgumentException: The Object you want to instantiate is null.
  at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original) [0x00000] in <filename unknown>:0 
  at Game.ResourceManager.InstantiateObject[GameObject] (UnityEngine.Object asset, Vector3 position, Quaternion rotation, ContainerType ContainerTypeToParentUnder) [0x00000] in <filename unknown>:0 
  at Game.ResourceManager.InstantiateObject[GameObject] (UnityEngine.Object asset, ContainerType ContainerTypeToParentUnder) [0x00000] in <filename unknown>:0 
  at AudioBank.Awake () [0x00000] in <filename unknown>:0 
Game.SceneLoadManager:ActivateScene(LoadedScene, LoadedScene)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename:  Line: -1)

ERROR: "Meeting" (MeetingPoint) contains waypoints that are part of a patrol (have "Next Waypoint" set)!

Savegames uploaded here:



I have attempted entering from multiple entrances.

I have attempted loading a savegame prior to going to Neketaka for the first time, however, upon going to neketaka it still crashes.

The area seems to load, but crashes after a few seconds.

I hope there's a solution to this, because it has pretty much hampered my playtrough.

Kind Regards,

- Sigurd



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