I wanted my companions to "Defend Self" in combat so I could pick when they use their skills myself but they will still auto-attack.
So I went into each companion's AI and changed "AI Behavior" to "No Behavior Selected" and changed "Auto Attack" to "Defend Self."
For most of my companions (and my main character) this is working fine. But Aloth for some reason still cast spells. This has resulted in wasted spell uses or spell uses that have damaged my party.
I've disabled his AI completely for now and this has stopped him from using spells autonomously, but I would like to be able to set his AI like the rest of my companions so he auto attacks.
(It would be pretty funny if this is because I have anti-Leaden Key, pro-Autonomy Aloth so he does what he wants)
Question
CENIC
I wanted my companions to "Defend Self" in combat so I could pick when they use their skills myself but they will still auto-attack.
So I went into each companion's AI and changed "AI Behavior" to "No Behavior Selected" and changed "Auto Attack" to "Defend Self."
For most of my companions (and my main character) this is working fine. But Aloth for some reason still cast spells. This has resulted in wasted spell uses or spell uses that have damaged my party.
I've disabled his AI completely for now and this has stopped him from using spells autonomously, but I would like to be able to set his AI like the rest of my companions so he auto attacks.
(It would be pretty funny if this is because I have anti-Leaden Key, pro-Autonomy Aloth so he does what he wants)
Aloth massages his temples, shaking his head.
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