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Posted
10 hours ago, beatspores said:

While you're waiting for his reply I can add that as long as the mod doesn't touch the same functions or items or characters it won't matter. In case you have mods that do affect the same elements in the game, place the mod you consider more important above the other ones.

Understood.  It's very interesting how certain mods and mod makers tend to purposely try and isolate their changes to a particular feature so that other mods can "slot in" alongside them and not cause problems, and some mods that do not.  It can get a little tricky.  Obviously if there are 2 mods that make changes on the same sword, you're going to have choose which you want.  

I know from using mods with a game like BG2, modmakers kind of had to go the extra mile to outline specific instructions, rules, and suggestions for use.  And for the most part there were black and white rules for when, where, and how to incorporate the more ambitious mods.  It seems POE2 is such a mod friendly game, things are a bit less strict (again, from somebody who has no idea how modding works).

What I am currently stuck on as I try and look for overlapping files, are mods that contain the same 'conversationbundle' files.  Some mods use tons of them, some will use 1.  And I'm not sure if those are game files or ways to alter game files that can co-exist.

Thanks for the response.

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