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  1. Hi everyone, I know this is perhaps too late, but maybe for next game this could be a good strategy to allow both modes to co-exist. I had an idea inspired by reading other interesting suggestions about TB tweaks to make DEX valuable. Rationale: - On the one hand, I can imagine a...
  2. In some locations, the interface of turn-based combat closes characters (creatures are not visible, they are closed by a queue of turns). For example, the location "the Rimebound Temple", battle against rime constructions. See screenshots. I don't see these rime constructs because they are close...
  3. Enemies in turn-based combat are sometimes named after an allied personage. Ishiza (green background), everything is fine. And then 2 skeleton, enemy. And they are also called Ishiza, see the screenshot. When you hover the mouse, indicates that it is a skeleton. But the name on the list is wrong. Pl...
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