The Endless Paths of Od Nua
As development on Pillars of Eternity continues, what would you like to see featured in the Endless Paths of Od Nua right now? Dungeon levels based on different climates, dragons, references to other games, irrational and irritating planar traveling gnomes? You choose.
What we know:
15 levels deep
Can be accessed early
Increasing difficulty curve
Located in Dyrwood
Starts in Od Nua's Castle
Progresses underground
Infinity Engine game dungeons with a similar concept, albeit shorter:
Durlag's Tower (BG: Tales of the Sword Coast)
Watcher's Keep (BG II: Throne of Bhaal)
Severed Hand (IWD)
Dorn's Deep (IWD)
Castle Maluradek (IWD: Trials of the Luremaster)
Personally I'd really like to see vastly different levels in the Paths, because I like the constrast of walking from an ice cave-esque level to a desert... underground. You could have really wacky and odd level changes like that, especially if you wanted to play with the whole outdoors-is-now-indoors concept, what with almost the whole dungeon being underground and all that.
Something else I'd like to see is your fellow (AI) adventurers once you progress deep enough. This is something I grew to like when delving through the Watcher's Keep - you'd just have adventurers who made it in, but then got stuck at one level or another, and then you could either help them or help yourself to their stuff. Or sometimes just fight them. There was even a dragon that got trapped in there, and you could actually just have a conversation with it.