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Showing results for tags 'retro'.
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Fine, you lazy descendants of monkeys! I'll do it myself. Following the discussion at the E3 2018 thread, which games do you think have aged well and which ones haven't? The ones that have aged well in my opinion: -every single Legend of Zelda games except for Zelda II: The Adventure of Link, never liked that one. -Fallout 1,2, Tactics -C & C: Red Alert 1,2 <-aged well?! Pfft, I wish a single developer out there would have the guts to create something similar... -Lucas Arts Adventure games...you know, back then when Telltale hadn't taken a huge dump on adventure games yet with their so called 'choice driven adventure games!' -classic DOOM, Quake 1 & 2, Wolfenstein 3D(boy did I have fun replaying this on the PS3, had to collect every single Trophy!), Hexen 1& 2, Heretic 1(Yes, there was a Heretic II but nobody liked it ) -pretty much every Mario Kart and Mario platformer game ever released -Final Fight, Golden Axe, Streets of Rage, TMNT: Turtles in Time, TMNT The Arcade Game and many other awesome beat em up games that I miss a lot -Street Fighter II: Turbo, Killer Instinct, Mortal Kombat I, II, III now let's get to the ugly ones... -Syndicate to me it felt like a real drag, don't know if you can mod the game to play any better but I tried it recently and couldn't get into it at all -Mafia...the shooting mechanics are simply...horrid! - Mega Man 1-6...it's just way too hard for me and there is simply nothing else there for me to appreciate. - Resident Evil 1, 2, 3...Nocturne...Dino Crisis and a whole lot of other survival horror games from the 90's because no matter how awesome those games were, the controls(combined with the fixed camera angles) are simply bad, don't know how we got around to playing them back then but nowadays I always choose the Easy difficulty setting. -OG Street Fighter II....once me and my brother played Turbo we couldn't go back to the classic, because it was soooooooo slllooooowwww -Assassin's Creed games...I think this one needs no explanation at all, funny thing is that it isn't a 'classic' game buy any means. ...and in case someone has a different opinion:
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This is really a general question about all Kickstarters, but it also applies very specifically to PoE. I see a lot of comments on not only PoE but DFA, etc., stating how criticism of the game is invalid because the person making the criticism is talking about features that would "invalidate" the feel and/or mission statement of the proposed game. For instance, lots of people wanted to be able to hold down the mouse to be able to move in Broken Age, as is modern convention in keyboard design, but others responded with "you're playing it wrong" or "but that's not how old games were made" or even - and this one I love - "go back to playing Call of Duty". Subsequently, lots of people have a problem with a lot of the Old Skool Design Elements that Josh Sawyer has decided to get rid of, almost as many as those that have a problem with them being taken away in favor of balance. Again, this has led to everything from name calling to personal attacks on the IQ levels of certain or all forum users. My question is this: how much of an obligation do developers who make these retrostarters have to their fans? Obviously, they have to make a game they themselves are proud of or what's the point really? But also, they do make statements that will be interpreted to mean they are making a game that is a 1:1 design of whatever it is that they are mimicing. As a secondary follow-up: are criticisms of these games invalid just based on the simple idea that they go against what the game "is trying to do"?
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