RPG's generally have a several ways party NPC's are done:
- Blank slates. They have no personality and are basicly mercenaries with no meaningfullinteraction... OR you build the whole party yourself
- Characters have their own personality and agendas.
Now I've seen a few promising kickstarters that try to combine this by having personaltiy traits in character creator that affect how a NPC reacts to certain situations.. However, this is not about that.
This is about the amount of influence the PC has over the party.
Sometimes it seem they have too much influence - being able to sway any party member to their POV.
Sometimes it seems that no one else seems to have any influence on them except the player.
that is something I want to avoid.
Basicly I desire a party that feels real.
NPC's that influence eachother (you say no, the other party member sez yes, the NPC likes him more than you and he does it), have their own agendas and thoughts and aren't there just to be the PC's underlings, or mouthpieces for something.