Jump to content

Search the Community

Showing results for tags 'obstructions'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Grounded 2
    • Grounded 2: Announcement & News
    • Grounded 2: General Discussion (NO SPOILERS)
    • Grounded 2: Stories (Spoiler Warning!)
    • Grounded 2: Technical Support (Spoiler Warning!)
  • Avowed
    • Avowed: Announcements & News
    • Avowed: General Discussion (NO SPOILERS)
    • Avowed: Stories (Spoiler Warning!)
    • Avowed Characters Builds, Strategies & the Unreal Engine (Spoiler Warning!)
    • Avowed: Technical Support (Spoiler Warning!)
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog
  • The Community Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 2 results

  1. Currently I love grounded and grounded 2’s building mechanic but there is a major flaw. I think I speak for everybody when I say that the building obstruction is really annoying when it comes to building and I know it’s there to add to the terrain and make it so you are limited to how big you can build and I honestly like that but because the game has no flat spots I think that there should be a set of blocks that can go through everything and this group also makes most sense. Foundation blocks because they can help you flatten an area for your build and they make it easier to build on. That’s option one but I would prefer option 2 which would be allowing us to enable part clipping so we can build through the building obstructions. Obviously this would not work inside the lab areas and thinks like that but at the start area there’s a root and I would like to have that as my doorway the only problem is that the tiny dirt around it make it so I can’t build there and I just find that so annoying. But being able to build a foundation for your build would be awesome and would make the game so much more enjoyable being able to build a proper base without gaps because of some dirt.
  2. Player limitation is a strange business, a smart player will often buck at authority or ask why he cannot pursue some course of action, when it seems the most logical option. Sometimes this is a good thing, and a good party of inventive characters can drive the story as much or more than the GM. However one is left wondering what subtle or not so subtle shepherding you have found to be palatable? Obviously this is a matter of taste, and with the modern prevalance and popularity of graphical picture books like Dear Esther and Bioshock: Infinite where there is no choice, no consequence and no real interaction, there are obviously players who just want to be told a story rather than play a game. But for those of us who like interactivity, what limitations do not chafe too heavily? For myself I have found weather to be very effective, the avalanche in the pass in Icewind Dale for instance, a seemingly insurmountable obstacle, at least for low level characters.
×
×
  • Create New...