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Showing results for tags 'obstructions'.
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Currently I love grounded and grounded 2’s building mechanic but there is a major flaw. I think I speak for everybody when I say that the building obstruction is really annoying when it comes to building and I know it’s there to add to the terrain and make it so you are limited to how big you can build and I honestly like that but because the game has no flat spots I think that there should be a set of blocks that can go through everything and this group also makes most sense. Foundation blocks because they can help you flatten an area for your build and they make it easier to build on. That’s option one but I would prefer option 2 which would be allowing us to enable part clipping so we can build through the building obstructions. Obviously this would not work inside the lab areas and thinks like that but at the start area there’s a root and I would like to have that as my doorway the only problem is that the tiny dirt around it make it so I can’t build there and I just find that so annoying. But being able to build a foundation for your build would be awesome and would make the game so much more enjoyable being able to build a proper base without gaps because of some dirt.
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Player limitation is a strange business, a smart player will often buck at authority or ask why he cannot pursue some course of action, when it seems the most logical option. Sometimes this is a good thing, and a good party of inventive characters can drive the story as much or more than the GM. However one is left wondering what subtle or not so subtle shepherding you have found to be palatable? Obviously this is a matter of taste, and with the modern prevalance and popularity of graphical picture books like Dear Esther and Bioshock: Infinite where there is no choice, no consequence and no real interaction, there are obviously players who just want to be told a story rather than play a game. But for those of us who like interactivity, what limitations do not chafe too heavily? For myself I have found weather to be very effective, the avalanche in the pass in Icewind Dale for instance, a seemingly insurmountable obstacle, at least for low level characters.
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- Obstructions
- Herding
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