Jump to content

Search the Community

Showing results for tags 'non-combat speed'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog
  • The Community Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 1 result

  1. I am going to attach a crash file here that your software created for this purpose so that you can review it. 1) It happened in a saved-game file saved in 4.1.0.0023, after the game was loaded in 4.1.1.0034. 2) Description of the save: had just made port in Nantucket(sp?--try not to laugh too hard...I simply cannot recall the exact name of the port... ), and had defeated the harbor lord's edict to leave port--by way of my spiritual proxy summoning spirits of the dead to scare them off (and quite effectively at that.) Saved the game at that point in 4.1.0.0023. Bug manifested when I loaded that game in 4.1.1.0034--game upgraded through the GOG Galaxy update mechanism. 3)Description of the bug: after loading saved game as recounted in (1) above, for some reason my entire party was moving at 2x normal speed--instead of normal walking--and when I used the non-combat speed-up option, bizarrely, the entire party was flying everywhere at 4x normal speed--resembled a horde of enraged yellow-jackets swarming!... All controls functioned--I could toggle non-combat speed-up between 2x and 4x fine--but under no circumstance would movement return to normal walking--which I assume is 1x speed. Pressed every option button known to the game and then some, all to no avail. So this is the bug. See attached crash files. 4) I have already overwritten the saved-game file, apologies. One of those "delete before you think" situations. (Actually I overwrote it with another save.) 5) However, I had other saves from the same version which I loaded, as per (1) above, at almost the same place--and none of them exhibited the same bug at all--so that's the good news, I suppose. All of the subsequent saves and reloads in 4.1.1.xx were free of the bug. 6) I have not experienced this bug since. Hopefully your crash files will be of some help! It looks like a one-off to me, but then there might be something in the code you would care to fix, etc. ALRIGHTY, then...your uploader refuses to let me upload anything, even a .rar file 44kb in size--far, far smaller than one megabyte. I have used the standard uploader and your flash uploader--to the same end--I am refused uploads on any files, regardless of file extension. 'Kay. I tried. Query: What is the point of providing instructions on bug finding that don't work? Please advise. Thanks.
×
×
  • Create New...