Yo! So, this is an idea I've been thinking about and have posted in several of the "Healing" and "Injuries" threads that has come and gone. I think it is a fairly basic idea that could be simple to execute. If you know my sort of thread of thought, you should know I enjoy a good challenge, which this idea caters fully too. There are several methods I have in mind, so let me get on with it. The first 2 examples are an "easy" injury to implement. Scenario 1: The "Chaotic" Version (Based on Luck) 1. You are in a fight, the enemy scores that Critical Hit (that one which you learn to "hate") 2. Your character loses an eye, and is penalized with -1 Accuracy for the rest of the game. Scenario 2: The "Treatable" Version (Still based on Luck but can be treated) 1. You are in a fight, the enemy scores that Critical Hit 2. Your character is on the verge of losing and eye unless treated. 3. You have a potion, bandages or whatnot, close to a Camp Site, and can rest and your character does not lose an eye (thus no penalty) How would this be presented? Would the character model change? No, not at all. The simplest method I can think of would be a text line in the "Records" tab:
See "Free Action" and "Haste"? Replace that with "Injury: Eye-loss" or something. The more difficult version I can think of... it would be "Arm-loss". Because that would affect the Inventory screen as well. Take this picture below, it would nullify one arm (let's say the "Right" arm). I haven't photoshoped the picture but I think you get the picture I am conveying, basically putting an "X" or greying out the Arm if affected by a Permanent Injury. Again, the character model (paperdoll) wouldn't need to change (the character model and paperdoll would still have 2 arms but can only equip items to one), because I believe we, the majority of gamers/humans, fill in the blanks with our imagination.
Thoughts?