How are the languages of PE's world being made? We've gotten quite a bit of the lore yesterday in the 20th update and I had a mixed reaction to the names in there.
Some sound vaguely Earthly (especially the elven ones remind me of Gaelic or something like that), others are quite alien.
Do you guys have a linguist on the team, or are the writers "just winging it"?
Certainly I can understand that most players won't be ever able to tell the difference, but there are advantages to creating the whole thing the "proper" way.
(it's easier to scale it up later, or add cultures or cultural evolution)
Especially since PE aims to be a long series of games (if all goes well), doing this part of the worldbuilding in depth might be a good move.
(if anyone's read Neal Stephenson's ReamDe, there's quite a funny subplot about a writer taking over a fictional MMORPG's lore and rewriting ALL THE NAMES, because he's a linguist and the names don't make sense.)
Someone posted this in comments under a RPS article about the screenshot, I wonder if you're familiar with this language development kit:
http://www.zompist.com/kit.html