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Showing results for tags 'keybinds'.
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When shared world is enabled non-host players are unable to use keys to exit menus or equip items. If a player dies when this happens, they will lose whatever "weapon" they had equipped. I have recently just lost the stranger shield due to this is am unable to reach a save before this issue occurred. Also, there is no way for a non-host player to equip a torch on a buggy unless they already have it equipped when they jump on the buggy. Also issues with shimmering and eating mushrooms cause the shaders to go insane for whatever reason. Tangential to that why doesn't v bring out a torch on the buggy anymore? It only brings up the toolbar wheel and there is no key binding to even have it on a different button. This also makes using a torch on buggies even worse due to this fact. Any way to retrieve lost items or will you make crafting strangers weapons a thing to have a slight work around this bug?
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This is going to be a small list of problems with keybinding. 1) First is that some keybinds are reseting on every patch like swim up and swim down. Although I'm not 100% sure if that isn't just a menu visual bug as the new keybinds still seem to function correctly. I might be mistaken about that second part as only some are getting reset... 2) Buggy has it's own set of unique keys that are not in the keybinds section or are using other keybinds and are not listed... so if you say bind jump to E then you cannot jump on the Ant as it uses that for its auto gather... 3) Sca.B 2k Menu is permanently set to TAB regardless of keybinding... This and the mouse sensitivity being way too low is a serious problem right now, the only reason I didn't put the mouse sensitivity as a main topic is there is already a thread on that...
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I'm playing on co-op and when you access inventory and right click an item it lists a bunch of things you can do with that item. The keybinds are set up in settings. It isn't like removing the keybind or not saving it. But those keybinds for drop/inspect/ etc just aren't doing anything and aren't even listed in the brackets of the drop down menu (text in down will read Repair [ ] or Drop [ ] like nothing is bound).
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Hello, I have just downloaded the outer worlds to notice that the keybindings on the right hand side of the keyboard IJKL or locked. I know of quite a few people who are left handed that use these keys for WASD, and it makes sense, as they are the mirrored keys, if you are using a left handed mouse. It's very difficult for me to play without this setup and I have actually moved my textured WASD keys on my keyboard across OKL: Can this be looked into and patched ASAP? it seems fairly pointless and limiting for absolutely no reason. It also takes a number of players away from your game. I definitely won't be going back to it until it's addressed. Thank you, Craig
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Numpad Support?
Larathiel posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Now that PoE 2.01 has been released, I figured it was finally time to download and install. As always, for a left-handed gamer such as myself, there's always a not-inconsiderable amount of planning and refinement required when mapping out keybinds, but at least the game seemed to accept my selections without pitching a fit. 'Seemed' being the operative word. Unfortunately, it appears that I'm once again going to be relegated to using AutoHotKey to configure even basic functionality, as using the numpad for my movement and other binds causes their hidden default behaviors to trigger. Having the game warning me that I haven't configured groups when I try to pan the camera around (Num 8,4,5,6) is jarring, and having my character selection change whenever I try to activate the abilities I've assigned to Num 1-3 results in all sorts of bizarre behavior. Considering that this was never a problem in games that are now nearly 20 years old, I'm flummoxed that I now routinely run into issues mapping keybinds to the number pad in new releases. It was bad enough to encounter this in DA: Inquisition when it was first released, but I had figured that by the time PoE had reached the 2.0 mark that it would be silky-smooth. So before I go off and invest another hour or so in AHK, is there any way to rid the game of this unwanted functionality? I'd really rather not have a glitchy play experience like I did using AHK in Inquisition, and Divinity: Original Sin, among others...