Jump to content

Search the Community

Showing results for tags 'flashing eyes'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements and News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 1 result

  1. I mentioned this on the "What are you playing" thread, but I think it deserves its own space. I've been playing this with every free moment I can grab since Saturday (when it came off Early Access), and it is really cool. Plus, it's right up the alley of folks who enjoy exploration, moody atmosphere, and weird/interesting writing in games (which, I've gathered, tend to be shared interests of many folks here). I've seen it described as a Roguelike. It really isn't, in my estimation. Sure, it defaults to permadeath-on, and large parts of the map re-shuffle with each new game, but so far it seems to lack the swingy "Haha, UR DED despite doing nothing particularly wrong" element that defines the Roguelike experience to me. Beyond the first few "figuring stuff out" hours, when you die in this game, it's probably because you attempted something stupidly risky-- tried to attack a large and unfamiliar zee creature; set out for a distant location with insufficient fuel/supplies; picked a chancy dialogue option while in a vulnerable situation; double-crossed some smugglers/Mongols/devils; etc. I'd call it an exploration game with light RPG, action, and trading elements and very heavy narrative elements, in a Victorian Lovecraftian nautical setting. The narrative elements take the form of stories associated with different ports, with officers on your ship, with quest-givers, etc., that you uncover as you explore and complete objectives. And it is written in lovely understated prose, letting the reader's imagination finish painting the picture of all the very weird characters and locations you run into. It's not for everybody, in that you do a lot of reading, and the sailing about goes rather slowly. I find the slow revelation compelling when pushing into the unknown, but if you're shuttling back and forth between London and other ports you've already uncovered, it can get a bit tedious. The ship-upgrading could use more serious design attention. The trading aspect is rather under-developed-- this isn't a game where comparing commodity prices and figuring out trade routes is a significant part of what you're doing. There are only a couple reliable money-making activities right now, apart from completing quests, and repeating those can get dull. So, anybody else been zailing through the 'Neath lately? Any favorite stories you've found that others should seek out? Visage and Nuncio have been my favorite ports-of-call so far.
×
×
  • Create New...