Jump to content

Search the Community

Showing results for tags 'final boss'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Grounded 2
    • Grounded 2: Announcement & News
    • Grounded 2: General Discussion (NO SPOILERS)
    • Grounded 2: Stories (Spoiler Warning!)
    • Grounded 2: Technical Support (Spoiler Warning!)
  • Avowed
    • Avowed: Announcements & News
    • Avowed: General Discussion (NO SPOILERS)
    • Avowed: Stories (Spoiler Warning!)
    • Avowed Characters Builds, Strategies & the Unreal Engine (Spoiler Warning!)
    • Avowed: Technical Support (Spoiler Warning!)
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog
  • The Community Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 2 results

  1. I CAN'T TAKE THIS ANYMORE. The amount of cringe and mediocrity with the final boss/ending is outrageously unacceptable. First, the cutscene transition from boss battle gameplay { " your true selves " }. - It's glitchy, frame delay, FPS drop. | Remove the oval distortion effect too, think of something immersive. Secondly, here's the cringe part, the boss dialogue is outrageously³ cringe. - The voice acting feels like the VA is about to cry. Come on! This is the final battle, it's supposed to make us feel anxious, scared, intimidated. | The dialogue really needs some changing, or maybe an entire rework. Lastly, { " you might have potential " } the boss flees and lets us fight a spider bandit. - the boss is just standing there watching, soullessly. This sh* really breaks immersion, like come on, dude, w*#. | At the very least, add some movement, dialogue, just please², think of something immersive. ____________________________________________ ADDITIONAL IMPROVEMENTS • When the boss is half health, she will perform her fleeing animation. - add some huge knockback to the player. | Get knocked or dodge it. • The spider's name, `BANDIT` really?, you might want to change that. • Masked stranger ---> Stranger • After you beat the spider bandit, the game stops for 1s, proceeds to fade out. | I don't know if I'm asking for too much, or I just want the game to be immersive = good. - what if, yeah, let's have a 1s stop, but the screen doesn't fade out. So from the spider pov, it proceeds to zoom to the boss with omnidirectional angle. To clarify, it zooms from wherever you killed the spider. : this suggestion might be hard to implement, so just think of this as an upgrade that will make the game better, but not likely to happen. THE FATE OF THIS FEEDBACK IS FOR YOUR TEAM TO DECIDE.
  2. Clean solo run (no drugs) - 3rd time this has happened today. The picture is pretty self-explanatory. GL&HF
×
×
  • Create New...