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Showing results for tags 'final boss'.
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I CAN'T TAKE THIS ANYMORE. The amount of cringe and mediocrity with the final boss/ending is outrageously unacceptable. First, the cutscene transition from boss battle gameplay { " your true selves " }. - It's glitchy, frame delay, FPS drop. | Remove the oval distortion effect too, think of something immersive. Secondly, here's the cringe part, the boss dialogue is outrageously³ cringe. - The voice acting feels like the VA is about to cry. Come on! This is the final battle, it's supposed to make us feel anxious, scared, intimidated. | The dialogue really needs some changing, or maybe an entire rework. Lastly, { " you might have potential " } the boss flees and lets us fight a spider bandit. - the boss is just standing there watching, soullessly. This sh* really breaks immersion, like come on, dude, w*#. | At the very least, add some movement, dialogue, just please², think of something immersive. ____________________________________________ ADDITIONAL IMPROVEMENTS • When the boss is half health, she will perform her fleeing animation. - add some huge knockback to the player. | Get knocked or dodge it. • The spider's name, `BANDIT` really?, you might want to change that. • Masked stranger ---> Stranger • After you beat the spider bandit, the game stops for 1s, proceeds to fade out. | I don't know if I'm asking for too much, or I just want the game to be immersive = good. - what if, yeah, let's have a 1s stop, but the screen doesn't fade out. So from the spider pov, it proceeds to zoom to the boss with omnidirectional angle. To clarify, it zooms from wherever you killed the spider. : this suggestion might be hard to implement, so just think of this as an upgrade that will make the game better, but not likely to happen. THE FATE OF THIS FEEDBACK IS FOR YOUR TEAM TO DECIDE.
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- final boss
- ending
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