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Showing results for tags 'display bug'.
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Big Serafen
rone posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I was switching Serafen's plain, open-faced helm with a plain hood, then switched them back, and he suddenly grew as big as (or bigger than) an aumaua. The effect stuck around for a while until i took his helm off again. I don't have a savefile, unfortunately. -
Whenever i start and load, i don't see the character portraits. Going into Inventory, then backing out, restores them. This happens consistently, so any of my savegames will do (e.g., http://ennui.org/autosave_0.savegame ). MacOS 10.12.6 Intel HD Graphics 4000 1536 MB 16 GB 1600 MHz DDR3 2.6 GHz Intel Core i7
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Triggers on cue, active effects lists it on for the duration 1.15 damage and +7 accuracy.. The +7 accuracy show in char screen and combat log tohit rolls .. The 15% damage doesn't actually apply to weapon damage range .. Numeric example .. 13 -19 sabre (fine 15%, 21 might 33%, reckless 20%) char screen shows 22-32 ( 13 * (1+0.15+0.33+0.2)= 21.84 19 * (1+0.15+0.33+0.2) = 31.92 ) With fighting spirit active, as shown in char screen under active effects damage range should go up to 13 * (1+ 0.15+0.33+ 0.2+0.15) = 23.79 19 * (1+ 0.15+0.33+ 0.2+0.15) = 34.77 But char screen still displays damage range as 22-32 .. Probably related to blooded bug - buff/effect triggers properly and gives proper feedback (X activates Fighting spirit // Blooded in combat log, show up in char screen under active effects ) BUT GIVES NO DAMAGE BONUS WHATSOEVER ...
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