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Found 2 results

  1. Upon leaving the handy gnat thing, my character will just stop jumping all together. It does not happen all the time, but very commonly. Only leaving and entering the world fixes it.
  2. My experience playing Whoa difficulty Grounded is getting increasingly unfair and annoying. Its a roll of the dice if I win and it seems I have to drop close quarters combat and only use range to be able to do anything. For the mantis fight the unavoidable attacks are super unfair with infusions. I will parry some of the attacks but infusions still activate killing me. The jump attack simply will just straight up kill if not behind cover. Could you please lower damage or give armor upgrades cause on whoa the molars are not enough. Also please make it so only one infusion will activate per attack so not all activates at once causing instant death. Please get rid of the collision on the sour fusion because it gets stuck under bodies and deals rapid damage resulting in instant death. I also have a problem with the mant man in the undershed lab. I'll parry the attacks but the fire ants it calls in takes damage from the mant causing fusions to activate killing me in an instant. In short -Lower damage, give armor upgrades, or allow us to infuse crinkles onto chosen armor -Get rid of collision on sour infusion -Make the mant not damage fire ants it calls in -Make infusion not activate by mantis when parried and please let us block the mantis's scream. Let us block those status effects like you did for the hedge broodmother. Really love this game but its really unfair in NG+. Please don't leave it like this.
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