Description:
Local SFX are attenuating global SFX before level is calculated, resulting in a choppy 'sidechained' type effect when characters are moving off screen.
Steps to Reproduce the Issue:
In any dungeon or outside, turn stealth OFF and order the party to move a distance. Then move the camera off screen and listen to effect on the global SFX. Footsteps attenuate sounds of water, streams etc even when the footsteps themselves aren't audible.
Important Files:
NE.