Jump to content

Search the Community

Showing results for tags 'base threats'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog
  • The Community Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 2 results

  1. Insect Raids can be a lot of fun when you want them. Raids can be tiresome, a fun-killer for others. Many players are asking for a toggle for raids. If the idea is to challenge the players, why not Link the attacks to our Place of Rest (Resurrection spot). If we select a bed with a respawn, let that be the only raided base (the main base). If players do not choose a place from Respawn, Raids are turned off! Give us the option while maintaining some type of challenge. Or simply offer a pre-game toggle so we do not have to rely on custom settings that can halt achievements.
  2. Hi Obsidian I'm enjoying the game but feel like my base is never under any threat....why build all those walls if I'm not really keeping anything out? Can you add option to allow/not allow certain bugs to stampede, invade, attack your base depending on species or biome location of a threatened base? Perhaps bugs could try and destroy unfrequented bases, steal resources from unused bases. I think it would be great to visit a base I haven't seen in days only to find it was undefended and raided/damaged. Perhaps biome specific behaviors could be added: 1) Spiders lurk nearby and attack when visiting/leaving a base near the oak tree 2) Ants stampede and try to steal resources if near an anthill 3) prey bugs (weevil/aphid) lure more dangerous predators back to bases.\ 4) Flying insects attempt to get in base by breaking ceilings 5) The underwater needs to be more dangerous, right now the most dangerous thing is running out of air If bugs attacked, new challenges might be: 1) Players would need to balance base size with effective needs of the base 2) Players could learn effective design vs defensible design. This could be a rock paper scissors kinda thing where certain bugs are better equipped to infiltrate certain materials/or biome locations (ants aggressive against grass building materials, spiders scale over walls, armored bugs vs palisades, stink bugs lobbing stink clouds over walls, etc. etc) 3) Challenge a player to build an effective base with materials available from a biome..... players might not build (or want to repair) items using weed stems if there are no stems available nearby....and who wants to repair a base with materials that need to be hiked all the way across a map..with all the different base materials I think it would be cool to add challenges associated with what works against X bug when building an X biome.
×
×
  • Create New...