* As the Topic title mentions, I am looking for a good balanced Melee Rogue build with out min maxing. Since I do not play on hard and up ( Not so far at least. ) their is no need for min maxing in my opinion.
* I have a ranged Rogue and I certainly like him, but on these forums I some times see people mention that a Melee Rogue is even more dangerous then a ranged one. Now curious as I am I would like to try and see whether that is true or not.
* Now I am well aware that a Melee Rogue is not a tank, but I hope some of you know a good balanced Melee Roguee build that will not go down in 1 or 2 hits? But at the same time He/She would be able to make sure the enemy is aware how dangerous a Rogue can be up close? ( at least long enough to put the hurt on the enemy and then move out of danger some how? )