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Hi Everyone ! [& Devs included, if you're coming by ! ] Josh was recenty talking about Quarterstaffs & I wanted to talk about Magic Staffs (in D&D type of Game). For 20+ Years now, we've always had those "Two-Handed Melee only Staffs". Moreover, most of them where somehow, kinda Sh**ty in my opinion. But here's the thing, we've never had Big "Ranged" Magic Staffs, that shoots Magic Bolts of whatever you want (Let's say Minelotta's type of projectiles, would be a perfect exemple for that). Pillars Of Eternity was the perfect Game, & perfect Setting (with Archmages being around & quite common in Eora), to finally introduce this ! But it's not here, & I think it lacks a lot. It would bring more Diversity, Unique Playstyle, Unique Visual Animations, Awesome Epic Loots for Mages (Unique Skins for big Archmages fights), diverse types of damage, (just random guessing here but for exemple : Ice, Corrosion, Fire, etc). Instead we continue to get these Short unappealing Sticks, Wands, Rods, or whatever they're called. I have to insist on "Unappealing" because... Really, these things are not that cool. ------------------------------------------------------------------------------------ From a Visual standpoint only, it would feel more Rewarding, & especially "SATISFYING", to see Aloth (or PC) wearing one awesome Magic Two-Handed Ranged Staff, instead of those Sushy-Grabber Sticks we're always getting. Plus, I'd assume it would be wayyy easier for a developper to make a Gorgeous Unique looking Skin for a Big Magic Staff, than it is to make one for a Short Wand that we can barely see In-Game anyway. I'm really wondering why bother making unique visuals for Sticks, that we can't see most of the time In-Game. But anyway... ------------------------------------------------------------------------------------ I asked Josh about this & (Thanks to him), he responded : But again, "Rods" translate as Short Wands (Baguette Magique) to me, like, something small. I don't know if you get the difference I'm pointing at, between : Une "Baguette Magique" & Un "Bâton Magique" So, there you go, I think Ranged Magic Staff lacks a lot, & are very interesting. In terms of : Mechanics it can bring. Auto-Attacks Animations (you can create really Stylished Moves & Cool Projectiles). Probably Easier to work with, when it comes to create Unique Skins. Are Visually, a lot more Satisfying & Rewarding to wear on a Character. Repeating myself, but Pillars was the perfect New Game coming around (at the time), to introduce this. I hope they'll take a look at it, iterate on it, & maybe consider this in the future. Thanks for reading ! PS : I think visually Unique Mage Robes were lacking aswell, but hopefuly they'll do something about this in Deadfire !