Quest mode
Tier 3 party
6 man team
Scenario,power: villain difficulty +2 for each henchman defeated
Wildcard 1: all checks difficulty +1
Wildcard 2: bane difficulty +4
When any character arrives at the rusty dragon, they get an immediate prompt to close it (with all 10 cards still in the deck).
Regardless of whether I decline to close, or fail the close check, I can't actually explore the location.
After passing the close check, no cards were removed and now I still can't explore the location, but it's considered closed.
I'm not sure if the villain is here yet, but if so, I think I won't be able to win the mission.