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  1. The -mostly- finished version, in testing, of Waethir the mean. Version: 2.1, POTD Compatible, Solo run untested. ----------------------------------------------------------------------------------- Sorcerer: Animist / Wizard (No Subclass) ----------------------------------------------------------------------------------- A magical dps that focus on dmg, CC, Debuff and general unpleasantness. ----------------------------------------------------------------------------------- Race: Nature Godlike ----------------------------------------------------------------------------------- Mystic Background ----------------------------------------------------------------------------------- Might: 15 Con: 8 Dex: 14 (+1 NG) Per: 15 (+1 NG, +1 White that Wends) Int: 15 Res: 8 ----------------------------------------------------------------------------------- Skills: Metaphysics (for the Chromatic Staff), Sneak and Sleight of Hand (for fluff) or any you want. ----------------------------------------------------------------------------------- Weapon Focus: Medium Shield, Dagger, Staff, Flail ----------------------------------------------------------------------------------- Spellbooks: Ninagauth's Grimoire & Snakeskin Grimoire ----------------------------------------------------------------------------------- Spirit Form: Stag ----------------------------------------------------------------------------------- Abilites: Free (f), picked upon leveling (p), Grimoires (g). Abilities I won't use from the grimoire are unmentioned. lvl 1: Sunbeam (f), Chill fog (p), Nature's Mark (p) lvl 2 : Fleet Feet (p, replace once you get DAoM) lvl 3 : Talon's Reach (p, replace with Touch of Rot later) Slicken (g) Sunbeam and Chill Fog both blind, but don't deal the same dmg/target the same defense. Nature's Mark makes Sunbeam and Talon's Reach hit easier. Talon's Reach got great early dmg, but will be replaced with Touch of Rot for additionnal DOT dmg to synergize with Combust wounds. Fleet Footed will be replaced by Arkemyr Dazzling Lights. lvl 4 : The Moon's Light (f), Infuse with Vital Essence (p), Insect Swarm (p) lvl 5 : Automn Decay (p) lvl 6 : Combust Wounds (p) Could pick Combust Wounds earlier but felt like I needed enough DOT to make it worthwhile (YMMV). At this point I rush to Neketara to do the Arkemyr Manor and get my grimoires and some items. lvl 7 : Returning Storm (f), Infestation of Maggots (p), Llendrath's Displaced Image (p), Arduous Delay of Motion (g), Ninagauth's Death Ray (g), Noxious Burst (g) lvl 8 : Deleterious Alacracity of Motion (p) lvl 9 : Expose Vulnerabilities (p) lvl 10 : Conjure Blight (f), Moonwell (p), Heart of the Storm (p), Ninagauth's Shadowflame (g), Ironskin (g) lvl 11 : Calling the world's Maw (p) lvl 12 : Form of the Delemgan (p) Here I got Nannasin's Cobra Strike. It doesn't work that well with the build, but I must try it once to see if it's as cool as it seems. lvl 13 : Plague of Insects (f), Relentless Storm (p), Rapid Casting (p), Ryngrim's Enervating Terror (g), Malignant Cloud (g), Ninagauth's Bitter Mooring (g) lvl 14 : Embrace the Earth Talon (p) lvl 15 : Llengrath's Safeguard (p) lvl 16 : Sunlance (f), Venombloom (p), Death Ring (g x2), Ninagauth's Freezing Pillar (g), Gaze of the Adragan's (g) lvl 17 : ? lvl 18 : ? Another two slots I'm not sure how to fill. I already got all the spells I wanted, so either more spells (if I missed something important, do tell) or passives. lvl 19 : Lashing Vine (f) Nature's Bounty (p), Lasting Empower (p), Tayn's Chaotic Orb (g), Ninagauth's Killing Bolt (g) lvl 20 : Potent Empower ----------------------------------------------------------------------------------- Equipments! Weapons: Dagger and Medium Shield at first for the increased defense using the modals (only if I read correctly and the additionnal recovery time is only for weapons), then options are; The Spine of Thicket Green, Chromoprismatic Quarterstaff, Magran's Favor or Watershaper Focus & Sun and Moon, Griffin's Blade, The Eye of Wael are all going to be in my bag. Griffin's Blade and Chromoprismatic Quaterstaff have my preference however. Armor: Aloth's Leather Armor, Miscreant Leather, Effigy Husk or Spider Silk Robe all feel like good choices. Gloves: Firethrower's Gloves Neck: Baubles of the Fin, Charm of Bones or Stone of Power Rings: Kuaru's Prize, Ring of Greater Regeneration Cloak: Ajamuut's Stalking Cloak Belt: The Undying Burden Shoes: Footprints of Ahu Taka This build plays pretty easely; Buff up, throw a spell that include Crowd Control or Debuff that your enemy is weak against, throw a few DOT spells, add Combust Wounds and wrap up with Infestation of Maggots. Although I included more defensive spells and items, it's still pretty damn fragile and qualifies for the crystal chekhov armory. I intend to have a pretty amoral POE1 backstory to have Effigy ressentment (CoC). This build can Blind, Stun, Petrify, Sicken, Weaken, reduce defences and attributes... I hope I'll make Galawain proud.
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