A game I am not playing right now is Civ - Beyond Earth.
I own Civ 5, and have just sat through a couple of video reviews on Youtube.
The reason I am making the post is not just to give a space to discuss it, but because I think Firaxis have been making two key mistakes in recent years. Although no doubt you'll all have your own reactions.
1. Combat 'balance'
The combat system is still trying far too to be balanced. I've given this quite a bit of thought and believe that you cannot have combat with a consistent rule base, and make every faction equally capable, yet different. war in the real world rewards certain behaviours; you can't just ignore that. But in Civ everyone gets an equal 'shout', because multiplayer. Which is just foolish.
2. Passion
I didn't get the impression with either Civ 5 or this game that it had been made with passion. There were no little curlicues of design excitement scattered around. You DO see this in - for example - Alpha Centauri's voiceovers.
I don't know what causes this, but suggest that it's probably game project management being _too_ professional. "No, Anil, you can't add in a cool widget, because that's not what the agreed design spec is, and I need to come in on budget and on time."
But the pint for me is that a civ game eats _hundreds_ of hours of my life. I don't want a carefully prepackaged boring suare brown box. I want something that's known a little love and excitement.