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Found 7 results

  1. I have an r5 1600 (3.9ghz 6 core 12 threads) asus strix rog b350 mobo 16gb gskill trident rgb ram (3200mhz) GTX 1060 Game drive: 2x pny 480gb RAID 0 I can not get the fps to even change. Im in the town of stalwart. Im sitting at 25fps. Graphics slider at lowest settings, no vsinc, 1080p x 60hx. If i change the settings to max graphics, no vsinc, 3840x2160 res 60hz... i still get 25 fps.. just with better graphics... What is causing this? I had a 1080ti before and sold it. I just didnt need that much gpu. Rarely even put a load on that thing. The 1060 is only getting used 35%. CPU is using 8threads. Why is performance so damn bad? The lowest fps is always with the white march dlc. Main game runs in the 50s usually.
  2. I've been watching some streamers play, most notably itsmeJP who has the best PC money can buy (SLI GTX 1080ti / i7 6800K) and he cannot maintain even 60fps (which is the minimum these days with 120Hz and especially 144Hz becoming so popular), I've seen him drop as low as 24fps and in general he's sitting around 35 - 45fps which is really awful considering his hardware. If the best PC money can buy can't play this game properly what chance do the rest of us have? If Steam is to be trusted the average user is using far, far less powerful hardware so it'll be interesting to see the experience most people end up getting. I'm hoping the build the streamers are currently playing isn't the build we'll receive tomorrow, because if it is I'll have to hold off playing until it's patched.
  3. So I've been putting this game off since it came out because of terrible frame rate in various areas and during every combat encounter. When I pledged for this game it never crossed my mind that a 2.5D game would ever perform so poorly. After checking back every single patch to see if things have improved and seeing nothing, I'm at wits end. During the year or so the game has been out, I have upgraded my PC from a i5 2500k/HD 6950 to an i7 6700/GTX 980 Ti, and to my utter dismay, I saw almost negligible performance improvement. I was briefly relieved that Copperlane began running at 60fps right after the 3.0 patch, but after a little while playing, the performance dropped back to the usual crap (some kind of memory leak at work I'm sure). The thing is, I could probably tolerate certain areas running at 45fps, but the combat in this game routinely drags performance down to the 20s and 30s when spells go off, making the game a sluggish mess and nigh unplayable. I'm almost certain that others are suffering the same performance issues so why isn't anyone complaining here? Obsidian, are you just going to leave the game as is and completely ignore optimisation? Sure, the support you've given the game content wise is admirable but why hasn't something central like performance been paid any attention? As entitled as I may sound, I would like a dev response to clarify just what is going on, as I'm sick of waiting to play this game I pledged hundreds of dollars for and years looking forward to.
  4. I only just bought PoE 2 days ago and I'm enjoying nerding out very much, but technically I'm finding it quite poor. The frame rate is really bad during combat, fluctuating wildly from 20 - 100fps. I'm also having lots of audio issues, from voice work skipping to choppy audio while just exploring (I've disabled my VPN and IP6 which helped but didn't fix it entirely). So now I'm wondering is PoE2 on the same engine? If so will it be the absolute latest version of Unity which I know is a little better. Once I finish PoE I'd like to back PoE2 and buy it early, and the only thing that's holding me back is the worry of it running poorly, which is always my worry when a game uses Unity.
  5. I've noticed that frame rate drops in larger areas like Copperlane in Defiance Bay, especially around groups of NPCs. Frame rate returns to the normal 60fps when the game is paused, so it's definitely not a graphics bottleneck. Is this happening to anyone else? My system is above the recommended specs: i5-2500k 3.3Ghz AMD Radeon HD6950 2Gb 8Gb DDR RAM
  6. I've noticed that frame rate drops in larger areas like Copperlane in Defiance Bay, especially around groups of NPCs. Frame rate returns to the normal 60fps when the game is paused, so it's definitely not a graphics card bottleneck but a CPU one. I also get dramatic frame rate drops in combat when certain spells are used. This seems purely a graphics bottleneck, but I feel I shouldn't be getting such poor performance from my reasonably decent hardware. Also, most of the spell effects are WAY too heavy and overblown, obstructing characters in combat more often than not. Perhaps tuning them down will also result in better performance? Two birds with one stone? Is this happening to anyone else? My system is above the recommended specs: i5-2500k 3.3Ghz 8GB AMD Radeon HD 6950 2GB
  7. Does anyone know the frame rate capabilities of the Unity Engine? I wouldn't mind being able to run this game at 120FPS+ Although these days despite technology not really getting any better, the frame rates of games are getting worse due to crappy engines, sloppy coding / design
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