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  1. So, after I saved the Vailian merchant from the Doemenals and they started their war against me, and after having dealt with hit squads coming from them for a while I decided to return the favor and wipe out the Doemenals at their mansion. I did so, killing everyone in Doemenal manor and then looted the place clean, except for the safe, due to this strange skill check requirement bug. Basically, I have a Rogue-like Priest of Skaen in my party, who has a Mechanics level of six, currently (I think he's sixth level, as he's a bit behind the rest of my seventh level party since he was recruited after my actual rogue died to a trap - playing on Triple Crown mode - Path of the Damned, Expert Mode, and Trial of Iron). The Skill check on the Doemenal safe is for level 7 Mechanics, or level 6 but with 7 lockpicks. I have 10 lockpicks currently possessed by my Rogue-like Priest, so this shouldn't be a problem, but whenever I try to pick the lock, it fails. I tried quitting and reloading in case it was some kind of weird issue on loading into that area that time, but upon reloading the problem persisted. This seems to be a bug, as I've picked other level 7 locks with lockpicks prior to this action. I don't know if the bug is a mislabeling of the Safe's skill check (i.e. that it's actually a level 8 skill check labeled as 7), or that there's just something broken here. I was able to disable the trap on the safe already however (I think it was an arrow trap). Steps to reproduce: 1. Create a character with Mechanics skill level 6 or get another character to Mechanics skill level 6. 2. Go to Doemenal Manor, and proceed to the 2nd floor (if hated by them, this may involve fighting). 3. On the second floor, to the east side of the manor, there is a safe, go into sneaking mode and disarm the trap on the safe. 4. Ensuring that you have more than seven lockpicks, but only a character with Mechanics level six, attempt to unlock the safe which is labeled as requiring 7 Mechanics Skill or 6 Mechanics skill and 7 Lockpicks. 5. Notice that despite meeting the 6 Mechanics Skill + 7 Lockpicks requirement, the lock refuses to open up. Screenshots attached.
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