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Showing results for tags 'Rusty dragon'.
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Quest mode Tier 3 party 6 man team Scenario,power: villain difficulty +2 for each henchman defeated Wildcard 1: all checks difficulty +1 Wildcard 2: bane difficulty +4 When any character arrives at the rusty dragon, they get an immediate prompt to close it (with all 10 cards still in the deck). Regardless of whether I decline to close, or fail the close check, I can't actually explore the location. After passing the close check, no cards were removed and now I still can't explore the location, but it's considered closed. I'm not sure if the villain is here yet, but if so, I think I won't be able to win the mission.