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cowsnipe

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Everything posted by cowsnipe

  1. Did you set them to be inverted? I had to invert the vertical axsises I think to make them work the way I wanted? Look at the axis menu, there should be an inverted axis submenu
  2. So, I'd like to share this with others who might have controller issues. As I was downloading the game on steam, I went out and bought a really cheap pc controller (i dont got my xbox or ps3 controllers at my flat currently), but discovered that the game only support 'proper' controllers that map to direct input, my cheap controller used an older input setup that wasn't supported. That's not so hard to get around tough. There's a cool project @ https://code.google.com/p/x360ce/ that maps the input to direct input so that my controller would appear as a 360 controller. It took me some time to set it up, but after 15 minutes I was able to get it working perfectly, all buttons and axises worked. Basically, there are three files on the project, one containing the actual program and two containing either 32 bit or 64 bit dll's. As this game, like most games, are 32 bit, you'll need the 32 bit ones. Put the program in the same folder as the game, this is in steams Steam\SteamApps\common\South Park - The Stick of Truth for most people. You could put the dll's there too, or put it at %Allusersprofile%\X360CE (%Allusersprofile% will link to C:\ProgramData for most people). Once this is done, start the x360ce.exe program and remap your controller, you will be able to test on screen. You should probably make sure to save the profiles once its setup, but it will automatically use the last one. These setting will automatically be loaded once you start the game, if you need to reconfigure something you'll need to restart the game. Once you load up the game it will actually show a warning message, that stems from a lacking line in the programs ini file, but I purposedly didnt fix it in my setup as it lets me know it loaded the bindings. I hope this will help others that might have issues with unsupported controllers, as I had a blast playing trough the game with my controller, even tough it wasn't supported. I also have to add to the end as I just finished the game, this is probably the first time I've seen Obsidian ship a game with this level of polish, I'm quite amazed considering the rough shape some of their previous titles have been.
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