For the store interface it would just be great if the sliders didn't move everytime you sell something. I like to keep some of the junk items, so when I am scrolling down to sell things, its annoying to be bounced back to the top everytime and have to re-scroll down.
1) It would also be nice to be able to check-mark junk items as something else, some sort of collectable-junk filter, and then not have them show up in the normal junk list so things can be sold faster. And if you could do that, then a "sell all junk" button would be great to get rid of the things not checked for saving. (I do put junk I want to horde in my bedroom chest to clear up the list, but its a hassle to have to drop them off after every few fights or deal with a cluttered list that keeps reseting position to the top each transaction.)
1a) I'd also like to be able to buy-back junk (I call them treasures) if I sold something I didn't mean to sell, but it doesn't show up currently.
2) Being able to right click to return to previous page in store menu's would be great, just like in combat menus, instead of changing it to (only) esc there. If it were the same key for both, it wouldn't likely matter which it had been, but its the inconsistency that can turn a small thing into something that gets increasingly annoying the more you play the game. Esc makes sense as a 2nd way to do store menu's since the game is already paused and its pretty normal to use esc, but right-click should be another way of going-back in any menu since its used in some menu's.
3) Re-iterating QTE timing issues on PC at least (we are maybe not as akin to button mashing as the console folk). It took forever to get off the space ship, what I had to do was hit the key on both my keyboard and a left-hand gaming keypad (using both hands and trying to time them to hit just between each other) so that I could just barely make it. I am getting close to making a macro to just repeat key presses, but I have tried to keep at it so far without resorting to that since I hate cheating (using two keypads is bad, I know, but I couldn't even get close with just one no matter how hard and focused I was after many attempts). There really needs to be a slider bar to adjust the time allowed in QTE's would be the best solution, so people can find the balance they want (some want to just cruise through them on a casual sunday drive, maybe some sadist want to spend hours on them [and either really hate their keyboard and want to punish it for some reason, or can afford to keep replacing their keyboards every week when wasd wear out], but I'm okay with a middle ground).
4) There really needs to be a slider bar to adjust the time allowed in QTE's. Note that I'm not talking about for instance using powers and having to hit a key at the right time; those work fine. Its the things where you have to keep mashing the key over and over- they are all at least 2x as much mashing required as the time allows (you need basically double the time allowed to pull it off unless you are... Masherborn).
5-100) see 4